If I'm going to playtest the game, I'd like to be able to playtest the mechanics.Why? Its a playtest.
If I'm going to playtest the game, I'd like to be able to playtest the mechanics.Why? Its a playtest.
If I'm going to playtest the game, I'd like to be able to playtest the mechanics.
If I'm going to playtest the game, I'd like to be able to playtest the mechanics.
I don't think this should be a discussion about 5th edition being doomed. I think this should be a discussion about keeping play-testers sitting on their hands with nothing to do. We know what the developers have suggested -- especially about tactical rules and action economies. We are eager to test their ideas now. This is not to entertain us, this is so we can keep the conversation going about the development of the game. This forum has dwindled down with conversations devolving into speculative threads about what level limits might be, what character development might be, etc. We get requests from developers such as "What would you like to see in 5th Edition.." Well, how about giving us some ideas and we'll see if they work or not. I like the idea of a random treasure generator. I could have found something from the previous editions and have mocked up a roll table in 1 evening. Most of us have day jobs. So, it leaves me with a suspicious feeling that I voiced when the initial play-test came out. Some of you say that interest will pick-up again when the next material comes out. True, but we will lose some testers who won't be coming back because we failed to keep them interested in the process.
I don't think this should be a discussion about 5th edition being doomed. I think this should be a discussion about keeping play-testers sitting on their hands with nothing to do. We know what the developers have suggested -- especially about tactical rules and action economies. We are eager to test their ideas now. This is not to entertain us, this is so we can keep the conversation going about the development of the game. This forum has dwindled down with conversations devolving into speculative threads about what level limits might be, what character development might be, etc. We get requests from developers such as "What would you like to see in 5th Edition.." Well, how about giving us some ideas and we'll see if they work or not. I like the idea of a random treasure generator. I could have found something from the previous editions and have mocked up a roll table in 1 evening. Most of us have day jobs. So, it leaves me with a suspicious feeling that I voiced when the initial play-test came out. Some of you say that interest will pick-up again when the next material comes out. True, but we will lose some testers who won't be coming back because we failed to keep them interested in the process.
Ironically, I complained that the initial play-test was rushed because some of the material was lifted from a previous edition with the same spelling errors indicating nobody read and edited it.
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"The playtest isn't interesting enough" [my paraphrase form many people, not you specifically] pretty much invalidates the idea of a playtester.
Do folks here think video games playtesters enjoy their job? They play the same level over and over and over and over until they have nightmares about it.
Playtesting isn't for fun. It's a job. Normally a company does it all in-house. We demanded they do it publicly, so they are. And now people are complaining the process isn't fun enough.