thecasualoblivion
First Post
To give an example of 4E creativity:
I've been playing Knights and Fighters with the lv2 Utility power Glowering Threat. Its a minor action that imposes a -5 penalty to attack rolls against targets other than you to enemies within 2 squares(10ft) at the time of the power's use until the end of your next turn. Basic Defender crowd control, basically. I almost immediately came up with the idea to combine this power with a charge, using it on nearby enemies and then running away to where I'm controlling other enemies, having the effect of making the enemies either be crippled for a turn or follow me. In another case, we were battling a Beholder which as a free action used an eye ray attack on nearby PCs at the start of their turn. I realized that even though crowd control is kind of pointless against a solo, the particular nature of Glowering Threat could ruin that particular ability of the Beholder for a turn, and it did.
I've been playing Knights and Fighters with the lv2 Utility power Glowering Threat. Its a minor action that imposes a -5 penalty to attack rolls against targets other than you to enemies within 2 squares(10ft) at the time of the power's use until the end of your next turn. Basic Defender crowd control, basically. I almost immediately came up with the idea to combine this power with a charge, using it on nearby enemies and then running away to where I'm controlling other enemies, having the effect of making the enemies either be crippled for a turn or follow me. In another case, we were battling a Beholder which as a free action used an eye ray attack on nearby PCs at the start of their turn. I realized that even though crowd control is kind of pointless against a solo, the particular nature of Glowering Threat could ruin that particular ability of the Beholder for a turn, and it did.