Ah, fair enough. I can say that I did not understand dissociated mechanics before, and now I think that my critiques of it (attack rolls, HP, turn-based initiative, etc.) missed the point.
I'm going to gloss over this statement, not because I agree or disagree, but because I honestly don't know. Maybe you did get the point, I don't know?
My conclusion is that different people approach RPGs in radically different ways, so much so that it's really hard to be able to communicate with someone who has a different approach.
Ya, but I still believe this thread's bottleneck in communciation is more attitude. For example:
That's an ugly shirt
No, you find that shirt ugly
The 2nd statement is contradictory merely for argument sake, but AFAICT they are not mutually exclusive.
Yet i
think I'm reading that over and over again, being contradictory just to be argumentative, that "you find that mechanic dissociated because you're unwilling..." is somehow significantly different than "that's a dissociated mechanic". Me, I think it's banal. It's not any more helpful than "you find that shirt is ugly" vs "that's an ugly shirt".
That is what I was referring to in my cheeky post about Comic Book Guy, but which somehow got sidetracked in a non-sequitur about some guy's Grand Unified Theory of Ugly Shirts.
That said, I do think there's one significant difference between "you find that shirt is ugly" vs "that's an ugly shirt" -- each statement shifts the
subjective blame to the other, like a game of passing the hot potato.
If dissociation is a relationship between the player and the desired fiction and the desired mechanic, the current argument seems to be about shifting the onus to one end or another. IMO, an argument about who deserves the onus isn't worth arguing about unless it's fairly and honestly applied in context of the playstyle.