Ahnehnois
First Post
See, I think when we're talking about heroic D&D, we're talking about something a little bit different than the broader definition of heroism. There's nothing wrong with that particular theme as an artistic choice for you, but I don't think that's what we're talking about here.It could be argued that his decision to spare Gollum was what led to the destruction of the ring, and hence, he did succeed - not through cleverness, willpower, or force of arms, but by doing good.
So, for me, at least, the relationship is a bit more complex than "heroes don't fail". As a DM, my games and campaigns tend to evoke the theme that it is ultimately better in the long run to do the morally right thing. At the same time, I do not define heroes by their power level relative to a commoner, nor bestow the title of hero based on simple success. Instead, to me, a hero is one who always (or, at least, usually) tries to do the morally right thing. The fact that doing the morally right thing usually leads to success in my games is actually secondary.
If I tell a D&D player "you'll get to play a country bumpkin under three feet tall who will never be particularly good at anything, devoted to anything, or achieve anything concrete, but will somewhat unintentionally save the world by taking a long and miserable hike, transporting a powerful artifact to the Mountain of Doom, failing to destroy it and being seduced by its evil, but then watching as the insane monster he foolishly spared mutilates him, steals the thing, and falls in to the volcano during his victory dance, leaving your character to escape and live out the rest of his days uneventfully and in misery", I don't think that D&D player would consider that the heroic or even the adventurer style of D&D.
Not that it's a bad story.