Tony Vargas
Legend
'Tactical Fighter' for me conjures up the reach-based battle-field-control builds of 3.x, which the 4e fighter doesn't really emulate, mainly for lack of threatening reach.You sound sceptical? - but I'm not sure if you're sceptical of the build, or just of my terminology.
My experience with "the grind" in early 4e was strictly limitted to over-leveled Elites. The notoriously badly-designed encounters in KotS and TsL - Irontooth, Kalarel, Paldimar. Even same-level Solos weren't that bad.At low heroic, where a good number of monsters are higher level than the PCs (for the obvious reason that the PCs are at or near the bottom of the level range), I used few or no soldiers, and plenty of low hp, high damage artillery and low defence, high damage brutes.
And just to put my own spin on it, I've even had multiple good, non-grindy encounters using so-called "crap" monsters like wraiths (weakness and insubstantial) and the young black dragon (darkness).
MM3 definitely reduced the issue, though a subjective 'grind' phenomenon is always going to be there for anyone who dislikes combat in the first place, due to the games emphasis on making combats interesting. MV stuck with the MM3 improvements, and also addressed the relative 'lack' of fluff with more expansive color commentary on the monsters.