LostSoul
Adventurer
In regards to Burning Wheel, I have never played it without a Story Now agenda, but I think it would be hard to do with a Right to Dream agenda.
The feeling I get playing BW is that your PC wants these things (Beliefs) within a tense situation that's been built around them. Your PC will fail and fail often, and those failures will force you to change your conception of your character. Like it says on the box, "Fight for what you believe in." At some point you're going to have to decide if what you believe in is worth fighting for - combat is deadly and the Duel of Wits forces you to make major concessions all the time.
All of that is going to break the Right to Dream, because BW doesn't give you that Right - your Dream is going to be tested and challenged at every point.
If you were to play it with a Right to Dream agenda, I think you'd have to make a relatively low-intensity situation, avoid challenging the PC's beliefs, and make the consequences of failure small. At that point I think you're throwing out Artha, skill advancement, combat, and Duel of Wits - because all of these require one or more of the above challenges to the Right to Dream. Well, not really getting rid of them, but I imagine those mechanics would put too much pressure on the Dream that players would start to avoid using them and "never touch the dice" - and they'd be better served that way.
The feeling I get playing BW is that your PC wants these things (Beliefs) within a tense situation that's been built around them. Your PC will fail and fail often, and those failures will force you to change your conception of your character. Like it says on the box, "Fight for what you believe in." At some point you're going to have to decide if what you believe in is worth fighting for - combat is deadly and the Duel of Wits forces you to make major concessions all the time.
All of that is going to break the Right to Dream, because BW doesn't give you that Right - your Dream is going to be tested and challenged at every point.
If you were to play it with a Right to Dream agenda, I think you'd have to make a relatively low-intensity situation, avoid challenging the PC's beliefs, and make the consequences of failure small. At that point I think you're throwing out Artha, skill advancement, combat, and Duel of Wits - because all of these require one or more of the above challenges to the Right to Dream. Well, not really getting rid of them, but I imagine those mechanics would put too much pressure on the Dream that players would start to avoid using them and "never touch the dice" - and they'd be better served that way.