I'm in the camp that says that playing is its own reward, and not-playing its own punishment.
I feel no need to further compound either by not awarding XP to those who are unable to make it.
If someone can't make it because something more important came up, well, then it's silly to expect them to show, and silly to punish them for doing something more important.
If someone can't make it because they're a bit of a deadbeat who doesn't keep their commitments, well, it's kinda silly to play with them in the first place, isn't it?
I don't know. Your mileage may vary, etc.
I've gone back and forth on XP several times. The current model I use is as a pacing mechanic for levelling, but even there I'll readily ignore it if the story at hand suggests an earlier or later level-up.
Treasure, both in terms of magical items and GP? Dividing it is the party's bailiwick, not the DM's, as far as I'm concerned. I give them what I give them, and if they want to withhold treasure from non-attendees, that's for them to figure out. Given that it's of benefit to the party for everyone to be kept up to a decent level of equipment and supplies, they generally choose not to punish anyone.
I feel no need to further compound either by not awarding XP to those who are unable to make it.
If someone can't make it because something more important came up, well, then it's silly to expect them to show, and silly to punish them for doing something more important.
If someone can't make it because they're a bit of a deadbeat who doesn't keep their commitments, well, it's kinda silly to play with them in the first place, isn't it?
I don't know. Your mileage may vary, etc.
I've gone back and forth on XP several times. The current model I use is as a pacing mechanic for levelling, but even there I'll readily ignore it if the story at hand suggests an earlier or later level-up.
Treasure, both in terms of magical items and GP? Dividing it is the party's bailiwick, not the DM's, as far as I'm concerned. I give them what I give them, and if they want to withhold treasure from non-attendees, that's for them to figure out. Given that it's of benefit to the party for everyone to be kept up to a decent level of equipment and supplies, they generally choose not to punish anyone.