But tell me how do you create the equivalent of an exalted healer on 4e? (someone who contributes to party survivability in the wild, exudes healing, putting characters who also dabble on offensive magic to shame whern it comes to actually mending wounds and in a pinch can turn use her own blood to heal others, who can make creatures regrow limbs, cure illnesses and affections eventually brings back people from being actually dead in mere seconds, that no matter what other members on the party do, if she causes damage she contributes to that creature being subdued instead of being dead, and that eventually gets a unicorn companion who does actually fight, and most importantly she has to do all of that while playing differently than a cleric would, a skimisher more than a front-liner). Tell me how can you build something like that on 4e just by reskinning? (3.5 is just a base class pluss four feats)
Alright, I wanted to take a shot at this just for fun. I didn't include a race (or any of the features that would come with it) as you didn't outline it. I made the character level 16 to run it through its Paragon Features (you can make it considerably earlier...I just arbitrarily chose 16).
This build does the following:
- Gets a unicorn companion that actually does fight and aids the character and its companions with a <Healing Keyword> Encounter Power.
- Is a skirmisher rather than a front-liner. Has standard + 2 defense bonus against Opportunity Attacks and can augment that up 1/Encounter to probably + 6 or so (Rogue Multi-Class). If you go with Agile Escape (lvl 2 Rogue Utility), you'd have more battlefield mobility. Can remove movement impairing effects on self or others (Holy Celerity).
- Has the Background, Skills and Rituals to navigate the wilderness and do well more than contribute to a party's survival (complete stand in for a Ranger or Druid).
- Exudes Healing. Has both amazing Healing skill from mundane application in the field in combat (Combat Medic), mundane Ritual item creation (antivenoms, potions, poultices), and amazing mundane care abilities for the sick and afflicted (Herbalist + Rituals). Has amazing Divine Healing that is far, far beyond the standard for a Priest. What's more, through Love and Sacrifice (Domains), can suffer and sacrifice in the stead of others; further augmenting healing effects and allowing saves or removing afflictions - while taking damage and suffering afflictions.
- Can bring back people from the dead (Raise Dead) and in mere seconds (Combat Medic, Loving Sacrifice, Unexpected Return)
- Can do all of this while doing no physical damage to enemies that would contribute to them being dead.
Class: Cleric (Templar), Multiclass Rogue
Level: 16
Features: Channel Divinity <Healer's Mercy>, Healer's Lore, Healing Word, Ritual Casting
Background: Wilderness Guide - Nature
Theme: Fey Beast Tamer - Gain Unicorn Destrier Companion
Paragon Path: Compassionate Healer Paragon Path - All manner of powers and abilities that lets you augment your healing to others by your own vitality; spending surges in their stead, taking damage in their stead, taking damage to provide further HPs and defense bonuses, forcing weakened on your enemies when they damage your allies and taking the damage and conditions that your allies would take.
Feats: Loving Sacrifice <Channel Divinity>, Power of Love <Recovery Strike>, Pacifist Healer, Saving Grace, Restful Healing, Combat Medic, Sly Dodge (Rogue Multiclass), Defensive Mobility, Herbalist
Skills: Arcana, Bluff, Diplomacy, Heal, Nature, Religion
Rituals:
Nature - Antivenom, Pass Without Trace, Hunter's Blessing, Travel Sense
Create Campsite, Traveler's Camouflage, Tracker's Eye, Survivor's Preparation, Herbal Poultice, Snare, Speak with Nature, Call Wilderness Guide, Trailblaze
Heal - Woundpatch, Delay Affliction, Remove Affliction, Cure Disease, Raise Dead
Arcana/Religion - Purify Water, Brew Potion, Protection from Energy, Fantastic Recuperation
Powers
At-Will Attack: Astral Seal, Recovery Strike (Power of Love Augmented)
Encounter Attack: Hymn of Resurgence, Price of Violence, Remorse
Daily Attack: Consecrated Ground, Dismissal, Aura of Astral Radiance
Utility: Life Transference or Agile Footwork (Rogue), Holy Celerity, Word of Vigor, Unexpected Return