MortalPlague
Adventurer
So I'm about to run the final session of my 5th Edition playtest campaign before we break for Christmas. The heroes are going to make their first trek to the dangerous second level of the dungeon, going after a mummy named Queen Teera in the Hall of Bells. I was putting in all the design work for this, so I figured I'd put it all together in a PDF for others to play as well.
**EDIT** Version updated - December 31, 2012
http://www.jasonromein.ca/hob-updated2.zip
If you get a chance to play it, let me know what you think! I'll be posting about it after tonight's session in my campaign thread.
**EDIT** Version updated - December 31, 2012
http://www.jasonromein.ca/hob-updated2.zip
It's an old tomb complex filled with these strange wells, which lead to a network of tunnels that undercut the place, and each well has a collection of metal bells hanging suspended. The bells act like dinner bells, drawing ravenous custom monsters called crypt spiders, who seek to devour any who stray into those underground tunnels. But the tunnels are the only way to access certain areas, and can also be used to bypass other encounters. Clever players could even use the bells to distract the spiders while they slip through other parts of the tunnels. Or to dispose of a rival adventuring group...
If you get a chance to play it, let me know what you think! I'll be posting about it after tonight's session in my campaign thread.
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