Lord Vangarel
First Post
Our group has recently revisited OD&D on a nostalgia kick and something has occurred to me as to what appeals so much about the system.
Essentially you roll stats and place them in the sequence rolled against your abilities. No swapping, no optimization, you are what you are.
Now for years we enjoyed creating exactly the character we wanted to play through all the editions, obsessing about which feat or skill worked best, what was the best weapon choice, which abilities or magic items/spells worked to get that extra bonus on your roll. Essentially getting a character that was as near a perfect fit for your chosen class, or to put it another way, looking back it's almost an arms race of character optimization. It is almost a game within itself and at times a highly enjoyable one to pursue if you've got lots of time.
With OD&D you can't pick and choose, your fighter may not be the strongest, your wizard the smartest, and your rogue may struggle sometimes with dexterity or charisma but to me that's the beauty of OD&D.
Essentially you roll stats and place them in the sequence rolled against your abilities. No swapping, no optimization, you are what you are.
Now for years we enjoyed creating exactly the character we wanted to play through all the editions, obsessing about which feat or skill worked best, what was the best weapon choice, which abilities or magic items/spells worked to get that extra bonus on your roll. Essentially getting a character that was as near a perfect fit for your chosen class, or to put it another way, looking back it's almost an arms race of character optimization. It is almost a game within itself and at times a highly enjoyable one to pursue if you've got lots of time.
With OD&D you can't pick and choose, your fighter may not be the strongest, your wizard the smartest, and your rogue may struggle sometimes with dexterity or charisma but to me that's the beauty of OD&D.