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D&D 5E Does 5E avoid the overloads of previous editions?

Iosue

Legend
The Dancey panel really changed my perception of D&D's place in the RPG and larger entertainment industry. It was like, I knew that D&D was the 800 lb. gorilla, but I didn't realize by how much. With first White Wolf and then Pathfinder, it seemed that some other popular games were at least withing striking distance.

Take, for example, the ICv2 results. Mearls made a good point that it pretty much tracked with release of supplements. Dancey suggested that top end for a core game for everything aside from D&D and Pathfinder was around 20,000 units sold. This tracks with Evil Hat's numbers for Fate Core, which has sold 14,906 units lifetime, and the whole line with all supplements comes to 80,000 units. And this is for a game that has been consistently in ICv2's top 5, almost always behind D&D and Pathfinder. D&D's numbers, for 4e Player's Handbooks alone dwarfs Fate's entire line by at least 2 orders of magnitude, possibly 3. Thus WotC can release a minimum of product (much of it retro) for two whole years, and still stay in the top 4.

So, the RPG is fine, relative to other RPGs. I suspect Pathfinder is well-ahead of the other games on that list, but I wonder if even Pathfinder Core has broken 1 million units sold. At that level of dominance, further growth to the $50 million Core Brand goal on the RPG alone is like getting blood from a stone. So by far the best course of action is to let the RPG be the RPG (with an easy on-ramp for new players to grow the market), and let licensing deals and ancillary products get them the rest of the way there. And getting there is hugely beneficial to the RPG, because it means the D&D brand gets financial resources undreamed of in the RPG industry.

Now, regarding WotC's track record, it would make sense to say, "They were successful before, so they'll be successful now," or "They've screwed up before, so they'll screw up again" IF it was the same core group of people making the decisions. But the group of people implementing the 5e strategy are different from those implementing the 4e strategy, who were themselves different from those implementing the 3e strategy. Past failure by different groups is not indicator of future failure by the present group.

By way of example, Captain America: The Winter Soldier was a huge success and almost universally favorably reviewed. Captain America: The First Avenger also did very well. But if you judged by past efforts by different people (this and this), the judgment would be that a successful Captain America move could not be done. With WotC, it's a new group pursuing a new strategy, and one that, IMO, makes sense.
 

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Hussar

Legend
I look at it this way.

I was in a toy store in Taipei last week and saw DnD branded Kre-o. In freaking Taiwan!!! Now how's that for pushing the brand?

Look, Hasbro made more money from three Transformers movies than DnD has ever made. From a movie based on a goofy Japanese cartoon.

Heck even a Battleship level crap movie still netted a hundred million dollars. If you need an example of making a movie from a product with zero story and no character recognition.

I'm all for wotc going full steam ahead on this.
 

I think we will have to just chalk this one up to agree to disagree. I view D&D's reputation in culture quite differently than you do. And I was not speaking to "kids" I was speaking to 20-somethings and 30-somethings, which is why I said the next generation after the generation that had a negative connotation associated with D&D. In my view, the basement-dweller connotation went away a long time ago in society, and it's just the 40+ generation that really remembers it.

If it is considered cool among kids and young adults today, we would see more people flocking to the games. We aren't.
 

They stated a goal different than that, for what it's worth. They stated a goal that is not related to RPG sales, much. It seems they want a relatively stable, slower sales for the RPGs, as the focus is on the brand sales in general and not in beating the RPG sales of a prior edition or RPG competitor. They just don't seem to care about RPG competitors or beating prior edition sales anymore. And I don't think that is lowering expectations, and in fact I think they increased expectations. It's mostly focused on the brand rather than the RPG itself.

I know that's their goal, but it's not a realistic one. It would be if they had a strong brand that would be marketable to the general public across different media and products. In that case, their strategy would be very smart. I really think they are overestimating the marketability of their brand, though.

WotC (and TSR before them) has tried to do this before. It didn't work well for the same reason it won't work well now - a weak brand, at least when it comes to the general public. It has name recognition, but not in a way that lends itself naturally to movies, books, and products aimed at the general public.
 

Mistwell

Crusty Old Meatwad (he/him)
If it is considered cool among kids and young adults today, we would see more people flocking to the games. We aren't.

I disagree. Comics are considered cool, but sales are WAY down on comics. They both fall into the category of "cool feeling" without heavy participation in actually buying them. They're both more pop culture reference cool, t-shirt cool, than actually participatory.

But I digress. I really do think we're going to have to agree to disagree on this one, and see what happens.
 

billd91

Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️‍⚧️
If it is considered cool among kids and young adults today, we would see more people flocking to the games. We aren't.

Not necessarily. It may cool, in a sense, to refer to it. To be able to mention it like Dennis Miller and his hip sub-references before he lost his mind. Doing it is an altogether different thing, of course.
 

Scrivener of Doom

Adventurer
So what, other than an actual indication, would you consider an indication? I mean, when you're saying direct statements do not constitute an indication, you're saying that indications do not exist. And when your opinion hinges on indications, which do not exist, aren't we just talking about magic or something?


So what, other than an actual indication, would you consider an indication? I mean, when you're saying direct statements do not constitute an indication, you're saying that indications do not exist. And when your opinion hinges on indications, which do not exist, aren't we just talking about magic or something?

I'm reminded of someone else's "pulling teeth" comment.

Yes, I accept that the statements that have been made were an indication of the intent of the statement maker at the time the statement was made.

No, I don't think those statements mean anything beyond a fond wish at that particular instance in time.

Why?

1. As I explained, it's pretty difficult to stand by a statement you have made when you have been retrenched.
2. It's a US corporate. Strategies (and people) change rather rapidly. And strategies are fragile. Once they break in one key place they are dumped and a new one - more likely, an old one - is installed in its place.

See, no magic. No gaps in logic. I simply offered an opinion with an explanation and even an acknowledgement that I could be wrong. Got it now?
 

Ichneumon

First Post
I game with several teens & young adults, who all have modern recreational options available to them. They enjoy playing games on a variety of devices, but regularly show up for the weekly D&D game. These players have shown me that whether or not D&D is 'cool', if you can encourage a teen to try it, D&D still has that old black magic. Sure, it may never attract the sheer numbers of a Spiderman or Harry Potter, but its tendrils run deep. People from all walks of life, including those who don't fit the 'geek' persona, have played. The key is quality. If its movies can be as good as Lord of the Rings, and its games as good as Dragon Age/Skyrim, then the positive reception will feed back into the brand and make it stronger. And if D&D doesn't have a positive public perception, there's an opportunity to create one.
 

pemerton

Legend
I think the problem is WoTc wants to go in one direction while it's fans want to go in another. I think most D&D fans just want a good TTRPG while Wizards wants to take it well beyond that. I guess this is what happens when you have a company that wants to make as much money as possible and fans who just want a good game.
I don't get this.

WotC is a commercial entity. It is not a trustee holding D&D on behalf of existing fans. If WotC can reap mountains of cash by persuading people that it's cool to wear D&D-logo t-shirts then that's their prerogative, isn't it? - whether or not that has a good or a bad impact on the RPG. In doing this, WotC will cultivate new fans, just as it has done in the past.

What would D&D bring to the media that Lord of the Rings, Harry Potter, and Percy Jackson hasn't already?
I don't know much about the latter two, but compared to LotR it can bring drow, beholders, mind flayers and ultra-high-magic. Also clerics with armour and maces.

Stories like Dragonlance, and perhaps some of the FR ones (I don't know them very well) also look like the sorts of things that could be turned into cartoons or movies.

What does Spiderman bring that Superman doesn't that X-men don't that Iron Man doesn't?
I don't dissent from the general thrust of this. But even moreso I think are examples like Transformers (no serious story there that I'm aware of), or Green Arrow (basically adds nothing to Batman except a bow and arrows). Or SHIELD, for that matter, and the Black Widow. All these second-string characters and ideas are being put to work - why can't elements of D&D?

They were smart to try to bring in long-established successful rpg designers like Monte Cook, but we all saw how that turned out.
Isn't Monte the poster child for success being possible now when it wasn't achieved in the past? After all, he started with Rolemaster and ICE, and we all now how that turned out.
 

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