the Jester
Legend
Why not?
Because it leaves a smaller number of monsters in the Monster Manual.
Why not?
Encounter building is something that should be in the DMG, not custom monster building.
Why?
Why not?
Custom monsters are part of encounter building. They are as much a part of it as custom traps, custom terrain effects, and custom secret doors. You've responded to a lot of people arguing it works just find being in the DMG, and yet none of your responses seem to give any reason WHY it should be in the MM instead of the DMG with all the other custom-building rules. I mean, why should you flip back and forth between the MM and the DMG to build all aspects of an encounter, is the counter-argument to your claim that you don't want to flip back and forth between the DMG and the MM to build custom monsters. If that encounter has a trap in it, or a terrain effect, in addition to a custom monster, why should you have to flip back and forth between the MM and DMG for that instead of just having all the custom encounter rules in the DMG together?
Bottom line, it works fine in either, and they opted to put all the customization options in the DMG instead of spread between the MM and DMG. That functionally is just as utilitarian as having them in the MM, given monsters are just one of many aspects of an encounter.
I have DM'ed a LOT of sessions of 5e. And yes, CR is a loosely based guideline. That you think it's a very hard and fast line as opposed to a loose guideline, is a curious thing to me. I've used plenty of creatures with a CR higher than the PCs, and it hasn't resulted in party deaths - though death is a distinct possibility in some of those encounters, and not in others. I've found on the whole it's a pretty loose guideline which varies with circumstances, like most things in D&D.
Quick question.
Have you actually DMd the game yet? Thinking CR is a loosely based guideline will give your players a world of hurt, also if you are trying to go off past editions then you will fail because the difficulty of monsters has changed.
You miss understand my spellcasting comment, instead of a real variant they are just offering spells. I didn't say anything about too many spellcasters.
I disagree.
Customer monster building doesn't have to be tied to encounter building.
Never said it was hard and fast. Might want to try not putting words in my mouth next time.
Yes, I think any sort of creation/customisation rules (races, classes, monsters, magic times, etc) would be in the DMG.
On another note: I am still simply thrilled that Modrons are in the MM, but bummed at the continued diminishment of Daemons/Yugoloths (the Ultroloth should be on par with the Balor and Pit Fiend)
I don't get why the Balor and Pit Fiend don't get legendary actions.
How is it not part of an encounter, which must be built?