D&D 5E How to Deal Uber Damage

guachi

Hero
Sentinel + Rogue = sneak attack on your turn and sneak attack on another turn.
Action - attack
Bonus Action - saved for Cunning Action or Dual Wield (your choice)
Reaction - Sentinel or Uncanny Dodge

The damage output is consistently quite high. The negative is that you can't sentinel from 10 feet away using a reach weapon. And that means you can't cheese it up using a whip and standing behind the burly fighters. You can combine this with all sorts of MC options, if you want, for all sorts of fun.

As mentioned above, Assassin is quite powerful for burst damage and it's consistent, too. Combine with anything that grants extra attacks and/or extra die of damage and all those automatic assassinate crits add up. One example, skulker feat doesn't reveal position on a ranged miss. This essentially means you can keep firing until you get a hit, which will be a crit and you'll get sneak attack damage because it's a surprise attack and therefore you have advantage.

For more cheese, take 5 levels of fighter, archer, rogue for the other levels, assassinate, skulker, sharpshooter. Now you can fire a longbow from 600' without disadvantage. Now you'll get your sneak attack dice because the surprise attack grants advantage vice just canceling the disadvantage. Skulker means if you miss with the first shot you don't fire again in the round and use your sharpshooter -5/+10 ability on the attack as missing has no real consequences. Heck, use it on every shot as you have advantage. When you do hit, fire your second shot. Move. Bonus action to hide again. Rinse. Repeat. You can also use your short rest abilities and use action surge and Battlemaster maneuvers for extra attacks and extra 1d8(x2) damage per hit.
 
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Psikerlord#

Explorer
The more I think about multiclassing, the more I believe I wont be allowing that otpion. There's just no real need for it, and it makes already strong characters uber strong. (wWhich then means I have to put even more monsters in to challenge PCs)
 

ZombieRoboNinja

First Post
The more I think about multiclassing, the more I believe I wont be allowing that otpion. There's just no real need for it, and it makes already strong characters uber strong. (wWhich then means I have to put even more monsters in to challenge PCs)

While multiclassing can make some characters more front-loaded, over the course of a standard adventuring day they generally don't do more damage than a single-classed character. Sorcerer/warlock is the only real exception that comes to mind, and you can nip that in the bud with a quick houserule (no metamagic on eldritch blast).
 

Zardnaar

Legend
While multiclassing can make some characters more front-loaded, over the course of a standard adventuring day they generally don't do more damage than a single-classed character. Sorcerer/warlock is the only real exception that comes to mind, and you can nip that in the bud with a quick houserule (no metamagic on eldritch blast).

Some of the Fighter multiclass options after level 11 or 12look quite tasty though. Fighter 12/Warcleric 8 for example or fighter/paladin builds.
 

guachi

Hero
The more I think about multiclassing, the more I believe I wont be allowing that otpion. There's just no real need for it, and it makes already strong characters uber strong. (wWhich then means I have to put even more monsters in to challenge PCs)

Despite the fact I'm doing as much MC cheese as I can manage with my Adventurers League character, I'd be very hesitant to allow it in my own campaigns or if I weren't playing in the AL. I'd require more than "I get sweet bonuses" from a player as a reason.You can't just go on a few hours of adventure, gain a level, and know how to cast spells. The example in the green box on PHB163 at least provides a plausible reason the character in the example takes one level of rogue at level 5 after four levels of fighter.
 


Tanaka Chris

First Post
How Do Deal Uber Damage

To abuse the Soirlock even more a couple of fighter levels can boost the nova damage to truly absurd levels with 3 eldritch blasts being created which is potentially 12 rays or 12 attacks a round with charisma modifier to damage on all of them along with an extra 1d6 damage with hex. You are still probably better off with a basic Sorlock build but if there is a better nova in this game than Sorlock+2 fighter levels I do not know it.
Hunters Quarry is also an interesting spell for ranger and Paladin types but I regard that as a fair way to deal extra damage and it helps offset the extra attacks fighters get. From level 11+ fighters can get 3 attacks a round, 4 attacks a round with certain feats and sometimes 5 attacks a round. They can also nova via action surge to get 7 attacks a round. They do get a 4th attack by level 20 and a level 20 fighter is the only class that can come close to beating the eldritch blast abuse.

Hi, so in your above build, would that be Sorc 16/ Warlock 2/ Fighter 2?

I'm not sure how the 2 levels in Fighter help, can you enlighten me?
Thanks
 

Zardnaar

Legend
Hi, so in your above build, would that be Sorc 16/ Warlock 2/ Fighter 2?

I'm not sure how the 2 levels in Fighter help, can you enlighten me?
Thanks

Action surge. You cast 4 eldritch blast rays as an action, action surge to cast another 4 and quicken another 4 so you are dealing 12d10+50+12d6 damage to a dingle target. It gets worse depending on DM calls as you can in theory add metamagic ontop evry single one of those spells (just not that same spell) so you could in theory maybe get up to around 20d10+100+20d6 damage YMMV.
 


guachi

Hero
Because the adventures in Adventurers League are pregenerated and the DM has less leeway than usual. I'm building a character to play HotDQ and Rise of Tiamat, not a sandbox game. And the AL I have started going to is largely just random people who will, hopefully, eventually get to know each other well. But until then I don't feel right gimping the party to play my special flower character. I'm starting a level 1 (now 2) character playing with level 4. I think if I'm going to insert myself into the game, and the DM has said he won't turn players away, I'm going to make a character that benefits the party. 5e is new to me, so I care less that I can't play just what I want. The party currently has no rogue, for example, so... rogue it is! I just have to figure out what kind of rogue.

If the party were nothing but my good friends on a Saturday afternoon, I wouldn't care if we spent half the adventure role-playing in town before we got to the dungeon. I did it for years in college and we advanced super slow but had lots of fun.
 

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