D&D (2024) Poll: Will WOTC change the way cantrips scale for multiclass characters?

Will the new rules change the way cantrips scale?



log in or register to remove this ad

Stormonu

Legend
I think you recently mentioned this is another thread. I don't get it. You think PCs gain too many hit points as they level up? Are you more inclined to something like CON bonus only on level up?
Yep, I'd pretty much like to go back towards AD&D 1 & 2E for hp. Hit dice up to 9th-10th level, and then 1 or 2 hit points (no Con bonus) after that. Personally, I'd also tune HD back - Wizards d4; Artificer, Bard, Rogue, Sorcerer, Warlock d6; Cleric, Monk d8; Fighter, Ranger, Paladin d10; Barbarian d12. Monster HD would go back to being around equal to CR or less. Spells might need some tweaks, as I'd certainly knock Fireball & Lightning bolt back down to 5d6 or so. Other sources of damage would have to be tuned as well, but mostly I'm to the point in my life that I want combat to be the side show that's over quickly to allow focus on the exploration and interaction more.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Yep, I'd pretty much like to go back towards AD&D 1 & 2E for hp. Hit dice up to 9th-10th level, and then 1 or 2 hit points (no Con bonus) after that. Personally, I'd also tune HD back - Wizards d4; Artificer, Bard, Rogue, Sorcerer, Warlock d6; Cleric, Monk d8; Fighter, Ranger, Paladin d10; Barbarian d12. Monster HD would go back to being around equal to CR or less. Spells might need some tweaks, as I'd certainly knock Fireball & Lightning bolt back down to 5d6 or so. Other sources of damage would have to be tuned as well, but mostly I'm to the point in my life that I want combat to be the side show that's over quickly to allow focus on the exploration and interaction more.
I'm thinking of Con score plus hit dice at first level, plus another hit dice at every tier of play (every fourth level) Sturdier first level characters, flimsier higher level characters. Of course, I'd have to recalibrate monsters and monster damage which is why I'm wary of trying it out.
 

Distracted DM

Distracted DM
Supporter
Yep, I'd pretty much like to go back towards AD&D 1 & 2E for hp. Hit dice up to 9th-10th level, and then 1 or 2 hit points (no Con bonus) after that. Personally, I'd also tune HD back - Wizards d4; Artificer, Bard, Rogue, Sorcerer, Warlock d6; Cleric, Monk d8; Fighter, Ranger, Paladin d10; Barbarian d12. Monster HD would go back to being around equal to CR or less. Spells might need some tweaks, as I'd certainly knock Fireball & Lightning bolt back down to 5d6 or so. Other sources of damage would have to be tuned as well, but mostly I'm to the point in my life that I want combat to be the side show that's over quickly to allow focus on the exploration and interaction more.
Have you ever played with an e6-ish idea? I made a rough draft for e9 a year or two back, but never playtested it.

1712117861406.png
1712117873895.png
 

Horwath

Legend
With spellcasters having leveled spells, I think cantrip spell scaling was a mistake. At best I think cantrip damage should scale at 11th level, and that's it.
why?

even with scaling casting a cantrip is a more or less waste of an action.

at 11th level you are using an action for dealing 10 damage with a firebolt on average?

while everyone else look at you at the table: really? that's the best you can do?
Coupled with debloating hit points.
This I agree 100%, HPs are too high later on.

Fireball damage is about right, other damage spells are bad, and upscaling damage spells is abysmal. Never do it.


only cantrip that does any decent damage is EB if warlock uses invocation, but, it's kid of 80% of that class, so it's OK.
 


Horwath

Legend
Have you ever played with an e6-ish idea? I made a rough draft for e9 a year or two back, but never playtested it.
I like the idea.

Casters get a single 5th level slots, nothing yet too world breaking.
halfcasters get to 3rd level.

maybe 10th level a break point so most classes get their subclass feature.

then every session or two just give a bonus feat for advancement. Or class level in another class, but without HPs
 



Distracted DM

Distracted DM
Supporter
Side note about the expected % hit rate in 5e- as characters advance in levels they gain bonuses to hit through higher stats, higher proficiency bonus (not including magic item +s).. but enemy ACs don't really rise to match them.
 

Remove ads

Top