Agglomérante
First Post
I'd love to know what ideas others have for extending Wave Echo Cave. PCs are expected to be 5th level upon completion of Lost Mines of Phandelver (LMoP). I have a party of six PCs I'd like to raise to 6th level by extending the map of Wave Echo Cave.
I was thinking it might be fun to radically extend the map with an ongoing mining operation of skeletons and other undead on auto pilot, overseen by the Spectator -- who in the adventure is said to believe the mine is still functioning. It is. There's a functioning magical smelter, designed by the gnome wizards for (in part) longevity. Next to the smelter, all the by-product of that smelting (slag) is conveyed to a stationery sphere of annihilation, designed by the human wizards. Convenient, no? I figure it's not a stretch to find such advanced magical mining assets at the same location as the legendary Forge of Spells. There might even be a modron tasked with keeping the smelter in working condition.
There's a Heavy-Metal-scale-fantasy hole dug in the earth, as the skeletons have been chipping away at hard stone for hundreds of years, hauling it back to the smelter. How long the operation's been running depends on how long ago the denizens were transformed into undead.
The ongoing smelting is also done on undead auto-pilot with a hint of intelligence, producing the poorest qualitymetal (whatever it was they mined) anybody's ever seen. A mountain of stacked metal broods over a quarter of the cavern, with a ramp of stacked metal leading up its side. Gundren Rockseeker and co. need only re-smelt it to be rich, nevermind the Forge of Spells.
So it's more skeletons, ghouls, ghasts and maybe a spellcasting wight or two acting as foremen. That probably doesn't bring me to the xp total I need.
I figure it might be fun if the mining operation recently opened a hole into an underground cave complex, which allows for water and fungi/mushrooms and critters! A mine is so sterile that it's hard to populate with monsters.
How would you extend Wave Echo Cave?
I was thinking it might be fun to radically extend the map with an ongoing mining operation of skeletons and other undead on auto pilot, overseen by the Spectator -- who in the adventure is said to believe the mine is still functioning. It is. There's a functioning magical smelter, designed by the gnome wizards for (in part) longevity. Next to the smelter, all the by-product of that smelting (slag) is conveyed to a stationery sphere of annihilation, designed by the human wizards. Convenient, no? I figure it's not a stretch to find such advanced magical mining assets at the same location as the legendary Forge of Spells. There might even be a modron tasked with keeping the smelter in working condition.
There's a Heavy-Metal-scale-fantasy hole dug in the earth, as the skeletons have been chipping away at hard stone for hundreds of years, hauling it back to the smelter. How long the operation's been running depends on how long ago the denizens were transformed into undead.
The ongoing smelting is also done on undead auto-pilot with a hint of intelligence, producing the poorest qualitymetal (whatever it was they mined) anybody's ever seen. A mountain of stacked metal broods over a quarter of the cavern, with a ramp of stacked metal leading up its side. Gundren Rockseeker and co. need only re-smelt it to be rich, nevermind the Forge of Spells.
So it's more skeletons, ghouls, ghasts and maybe a spellcasting wight or two acting as foremen. That probably doesn't bring me to the xp total I need.
I figure it might be fun if the mining operation recently opened a hole into an underground cave complex, which allows for water and fungi/mushrooms and critters! A mine is so sterile that it's hard to populate with monsters.
How would you extend Wave Echo Cave?
Last edited: