I've been reading about wilderness hex crawls (see also this), and I'm inspired to use a hex map for some wilderness exploration. I've never worked with hex maps before.
I'm trying to start by following the recommendations on page 14 of the 5th edition DMG:
I'm having a little trouble finding templates that work with these recommendations. I'm thinking of making my own if necessary.
I like the concept of the Welsh Piper templates that let you zoom in and out, but he uses 5 miles per hex. (Like I said, I'm trying to start with the 5e recommendations, and this article also offers some arguments in favor of a 6-hex scale.) The Alexandrian uses 12-mile hexes.
I found this Incompetech hex graph generator, but I'm not even sure exactly what to put for hexagon size. Does "5 hexes to the inch" mean that the distance from one flat side of a hex to the opposing flat side should be 0.2"? That seems too small to really show any detail.
Does anybody have any experience running hex crawl campaigns, or any good examples of templates to use?
Any thoughts on splitting hexes into 5 miles vs. 6? (It does seem like 5 hexes fit into a larger hex a bit more neatly, and you can get a hex in the center, which is nice.)
Anything you'd want to see in a template if I made one? (For one thing, I might want to use axial coordinates as described in this article rather than the offset coordinates I usually see.)
March 2015 Update: The current version of these hex templates are now hosted here: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1237
I'm trying to start by following the recommendations on page 14 of the 5th edition DMG:
A single sheet of hex paper with 5 hexes to the inch is ideal for most maps.
For the most detailed areas of your world, use a province scale where each hex represents 1 mile. A full-page map at this scale represents an area that can be covered in one day's travel in any direction from the center of the map, assuming clear terrain.
On a kingdom-scale map, each hex represents 6 miles.
For mapping a whole continent, use a scale where 1 hex represents 60 miles.
I'm having a little trouble finding templates that work with these recommendations. I'm thinking of making my own if necessary.
I like the concept of the Welsh Piper templates that let you zoom in and out, but he uses 5 miles per hex. (Like I said, I'm trying to start with the 5e recommendations, and this article also offers some arguments in favor of a 6-hex scale.) The Alexandrian uses 12-mile hexes.
I found this Incompetech hex graph generator, but I'm not even sure exactly what to put for hexagon size. Does "5 hexes to the inch" mean that the distance from one flat side of a hex to the opposing flat side should be 0.2"? That seems too small to really show any detail.
Does anybody have any experience running hex crawl campaigns, or any good examples of templates to use?
Any thoughts on splitting hexes into 5 miles vs. 6? (It does seem like 5 hexes fit into a larger hex a bit more neatly, and you can get a hex in the center, which is nice.)
Anything you'd want to see in a template if I made one? (For one thing, I might want to use axial coordinates as described in this article rather than the offset coordinates I usually see.)
March 2015 Update: The current version of these hex templates are now hosted here: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1237
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