Anyone check out Radiance RPG yet?

AncientSpirits

First Post
By the way, the Radiance RPG thread on RPG dot net is pretty active with ideas for electrotech for the Expansion Kit. New devices and vehicles is basically the last chapter to do. Kudos to those who are bringing in some great stuff. If anyone would like to contribute device ideas here, feel free to add:

For anyone interested in creating electrotech items, as described in Chapter 9 of the "Radiance Players Guide". Such items rely on batteries and energy points.

Here is the format:

Electrotech Device Name
Brief text.
Details: This is a description of its appearance, weight, functionality, and possible side-effects or alternate models.
----Battery: # and size (total ep) Usage: ep per time unit
----Creation: gp cost; pass a DC ?? technics check (other checks possible)
----Price: 2x creation cost

Here are the battery options. Note: A device may have multiple batteries of the same or different sizes.

Size Weight Cost Max EP
Tiny 1 lb 5 gp 2
Small 10 lb 150 gp 15
Medium 100 lb 3,000 gp 120
Large 1 ton 30,000 gp 1,000
Huge 10 tons 150,000 gp 10,000

Note: Creation cost must include cost of batter/ies.

Here are the typical total creation costs, based on functionality:

Like mundane gear: typically 1 to 150 gp
Like cantrip: 150 to 900 gp (often 125 or 250 gp)
Basic tier/Like 1st-level spell: 1,000 gp
Intermediate tier/Like 2nd-3rd level spell: 2,500 gp
Advanced tier/Like 4th-5th level spell: 10,000 gp
Paragon tier/Like 6th+ level spell: 25,000 gp
 

log in or register to remove this ad

Robyo

Explorer
That guy is a total troll. Worthless... At least ENWorld has that handy "ignore" button! :)

For others who are unfamiliar with Radiance, take it from me, I've GM'd three campaigns with it, using various settings, and it is indeed a great system. Fairly complex and full of options for the players, not so stringent and rules-heavy as to weigh-down on the GM. A nice fit for my groups it seems.

Now if only that Expansion guide would ever come out!
 

Khaalis

Adventurer
That guy is a total troll. Worthless... At least ENWorld has that handy "ignore" button! :)
Sadly, the first time I've needed to use it in all the years I've been on here.

I too like Radiance as it is a unique take on the core d20 concept. Probably one of the best d20 Variants that have been done to date, up there with Fantasy Craft, though they are different ends of the spectrum (FC being much more mech heavy and more a toolbox).
 

Robyo

Explorer
I've been meaning for some time now to check out Fantasy Craft. Not sure if I really need another version of D&D, but yeah, I've heard good things about FC.
 

AncientSpirits

First Post
Here's the cover art by Eric Lofgren for the "Butcher of Braggarton" adventure, written by Daniel Marshall. Inside, there's both electrotech and occult magic alla pactmaking. (BTW, for any romance language speakers here, would pactmaking be male or female? I'm thinking it's a female word.)

braggarton.png
 

Darth Quiris

First Post
I've been meaning for some time now to check out Fantasy Craft. Not sure if I really need another version of D&D, but yeah, I've heard good things about FC.

I really had to respond to this. On the surface FC 'might' look like another version of D&D it is far, far different from it and is really its own beast, much like how Radiance is its own unique beast.

FC has a radically different underlying paradigm to it... the big one is that it doesn't have the problem D&D has with the disparity between warriors and mage users. Of all the classes in FC only ONE uses magic spells, and they are not divided into Arcane and Divine by default. One spell casting class out of the core classes. That is very opposite D&D right there as almost every class has some magic to it.

FC has no dump stats, has a much more robust Feat system, uses a NPC system that doesn't invalidate any monsters as the characters gain levels, and has an Action Point system that make fate points in Fate games pretty lame in comparison. And its Alignment system is amazing. It provides GMs tools to customize campaigns by just tweaking things in the rules that can make every game feel fundamentally different... it can do all kinds of power levels in one ruleset.

I can't decide if I like it more than Radiance as both are really amazing. Both show the glaring holes in D&D and Pathfinder to me that makes them almost unplayable to me. Thats how solidly built FC and Radiance is made.
 
Last edited:

Darth Quiris

First Post
I was forced to use the Ignore button on him. I really was... tried rolling my Will save and rolled a 1. Just...couldn't...resist...the...Ignore...button.

To AncientSpirits... you're game is awesome.
 

AncientSpirits

First Post
I really had to respond to this. On the surface FC 'might' look like another version of D&D it is far, far different from it and is really its own beast, much like how Radiance is its own unique beast.

SNIP...

I can't decide if I like it more than Radiance as both are really amazing. Both show the glaring holes in D&D and Parhfinder to me that makes them almost unplayable to me. Thats how solidly built FC and Radiance is made.

Compliments are always welcome, especially at Christmastime :)

Playability was the issue for me. I was bored spending 3 hours resolve a simple combat. I lacked the many hours needed to make NPCs, etc to prep 3.5/Pathfinder adventures (and I prefer running my own adventures, even though I enjoy casually reading modules). I'm not a 4E person either. And yeah, all the issues, from geometric power-increase to magic-laden Christmas tree characters...

Anyway, if a GM wants a 100+ unique NPCs at his findertips that are easy to run, tons of options for the players, fairly rapid combat, ability to cross genres -- I just ran a very-low-magic game alla Call of the Cthulhu -- then I encourage folks to take a look at Radiance RPG. And the "Players Guide" PDF is free! :)
 



Remove ads

Top