If get a wild mage at my table, they will be rolling as often as possible.
Read the rule: the DM can have you roll 100% on the wild surge table each time you cast a non cantrip spell.As written, the wild magic ability suggests the sorcerer roll a d20 after every non-cantrip spell, and on a roll of '1', wild magic happens. At both of the tables I'm at (playing at one, DM'ing at another), the sorcerer's player rolls the % dice.
We did, however, find that wild magic doesn't go off often enough for our liking. So we house ruled that every time it doesn't go off, we increase the number. So the second time, it goes off on a '1 or 2'. Then '1-3'. And so on, so forth. The number resets at a long rest or when the wild surge goes off.
We did, however, find that wild magic doesn't go off often enough for our liking. So we house ruled that every time it doesn't go off, we increase the number. So the second time, it goes off on a '1 or 2'. Then '1-3'. And so on, so forth. The number resets at a long rest or when the wild surge goes off.
Same here. Heck, I even have a race that has to roll when someone casts on him.