Little more info for those of us drooling over it? Does starter kit = enough content to run full campaigns, yet not provide every juicy detail that we'll want the full rulebooks for? (No, I'm not a math professional. And if you get a magnifying glass, you'll see the smiley has a little drool trickling out there.)
You probably won't squeeze a full campaign out of it, but you could probably use it to create a couple of short adventures of your own. There's a handful of monsters and six pregens there, plus a shirt adventure and about a handful of pages of basic rules.
Reading through this reminded me of a question I've had for a while that involves the attack dice pool. Suppose I made a fresh character that could get an attack pool of 8d6 through attributes, skills, positioning, and gear. My dice pool is capped at 5d6. So, could I exchange 4d6 for damage and have 4d6 in my attack pool, or does the pool stop at 5 before any exchange happens?
Thanks to some minor questions and things which slipped through 54,345 proofreads I've uploaded a new copy of the PDF. Very similar, minor changes, but worth grabbing for a couple of extra minor sidebars and for Selena's character sheet to not reference Mandallan!