Mike Selinker
Explorer
You have some awesome people at Lone Shark Games. That makes me want to see you all succeed, which in turn makes me wonder what success is... in an interesting industry.
What kinds of measuring sticks and goals does your company set for itself? Is it something like number of games or something related to employee compensation/hires? Is it types of games and impact on the industry? Are there any ceilings or industry underpinnings you want to break/change?
We do have awesome people at Lone Shark! Success is: they all get to stay at Lone Shark and are happy to continue doing so.
I am particularly interested in having a mix of ages and genders in our design team. I'm particularly happy with the fact that two of my closest partners, Paizo and Wizards of the Coast, have made that a priority too. At last count, the three of us had hired eight female game designers in the past year or so. That kind of diversity can only make for better games.
We of course try to make the most innovative things. It is especially gratifying to be given an award like the 2015 Vanguard Award for making the most innovative game.