Shin Okada
Explorer
A short question. When a character has Mirror Image spell active and also has concealment (and similar miss-chance giver such as Displacement), should the mirrored images also have concealment?
Given that the spell states that the images take on identical appearances to you even after the spell has been cast (such as if you become invisible, in which case the images become useless) I would rule that concealment also affects the images normally.
Given that the spell states that the images take on identical appearances to you even after the spell has been cast (such as if you become invisible, in which case the images become useless) I would rule that concealment also affects the images normally.
If someone wants to argue that this isn't balanced or fair or whatever just remind them that you're playing a 3.5 wizard and that the Mirror Image spell already gives you at a bare minimum of level 3 and worst possible rolls an effective 66% concealment, better than any other effect in the game. What's a few more percent going to matter?
I agree. It worked in classic D&D, which uses 1 minute rounds and loose positioning rules. But it is hopeless for the short rounds and precise positioning of later versions of D&D.This thing is just a mess of contradictions. If you play without grids then it has to work one way, if you play with a grid and each copy gets its own square then it has to work a different way.
Mirror Image does cause the images to duplicate the appearance of the caster, and should include spell effects and conditions that change that appearance.So answer me this then, if Mirror Image doesn't copy the visual effects of other spells (such as Displacement) then why does it state very specifically that the images don't function when the caster is invisible? That might make sense if we're supposed to treat the images and the real caster together as an "swarm of wizards" because ostensibly his opponents should realize the real wizard is invisible and stop targeting the images... or something... unless they don't realize the caster is invisible. Ugh, this makes my head hurt.
According to the spell, they do take up distinct squares, each within five feet of the caster or another image. The advice to roll a dice is just that: Advice, for faster play. Note the word "generally" in the spell text, when it comes to that dice roll. It's just the easiest way to handle it.On the other hand, if the wizards take up distinct squares and can be targeted separately instead of rolling a die to see which one you shoot then you'd be correct. It makes sense for them to possibly look different, though if you go this route the clause about invisibility doesn't make any sense.
The figments do make sounds like the original. It never says otherwise, and pretty much says it when it says that Listen checks won't help. Or perhaps, if you prefer, the sounds of the original are sort of decentralized, blurred if you will, so you can't tell which one they come from. (That keeps the spell from also becoming a sound amplifier.)Also, why can't any listen checks be made to determine which copies are fake? They obviously don't make any noise otherwise closing ones eyes wouldn't do you any good against the spell.
This thing is just a mess of contradictions. If you play without grids then it has to work one way, if you play with a grid and each copy gets its own square then it has to work a different way.
The figments do make sounds like the original. It never says otherwise, and pretty much says it when it says that Listen checks won't help.