D&D 5E [D&D 5E] Dominions

KirayaTiDrekan

Adventurer
Yes, to a certain extent. The drow in this era are still overcoming the stigma attached to being "the invaders" - humans still fear them and elves are still cautious around them, though willing to give them the benefit of the doubt. In the Dragon Empire, they were very militaristic and still bear that mentality to some extent.
 

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Fenris

Adventurer
Alright I tried to resist. I'm in. Maybe cleric. Perhaps a second martial for melee. I will query [MENTION=8058]Queenie[/MENTION]. :p
 

Fuselage

First Post
Man, races that served the dragons - so untrustworthy. I've settled on . Vengeance Paladin, no archery...so pretty close to my original concept. I'll post stats once I'm done with their items.
 

industrygothica

Adventurer
I think I'm going to go half-elf warlock, multiclass into bard. I'm going to try to go for more of a fry-your-mind build rather than a physical guy. The Great Old One patron. I'll start working on the build in a bit, and get the backstory going tomorrow at work.


-IG
 


Fuselage

First Post
Hey, there are no limits on which roles need to be filled, follow your heart - or dice. Either way that sounds like a pretty fun party already.
 



industrygothica

Adventurer
Character Submission For Review

Here's most of the crunchy bits. I'll try to get to the fluffy stuff tomorrow, but now it's bed time.
[sblock=Tear D'mentae]
Name: Tear D'Mentae
Sex: Male
Race: Half-Elf
Class/Level: Warlock1
Alignment: Chaotic Neutral
Size: Medium
Type: Humanoid
Speed: 30ft.
Init: +2
Senses: Darkvision, 60 ft.
Passive Perception: 11

DEFENSE
AC: 13
HP: 10
Saves: Wisdom, Charisma
Special: Tear has advantage on saving throws against being charmed, and magic can't put him to sleep.

OFFENSE
Melee: Spear +2; 1d6 Piercing; Thrown (range 20/60), versatile (1d8)
Ranged: Light Crossbow +4; 1d8+2 Piercing; Ammunition (80/320), loading, two-handed
Special: Dagger +4; 1d4+2 Piercing; Finesse, light, thrown (range 20/60)
Spells: Spell Attack +5; Spell save DC 13

STATISTICS
Str 10 (+0), Dex 14 (+2) , Con 14 (+2), Int 13 (+1), Wis 8 (-1), Cha 17 (+3)

RACIAL FEATURES & PROFICIENCIES
Skill ProficienciesPerception, Persuasion
Darkvision: Tear can see in dim lights within 60 feet as if it were bright light, and in darkness as if it were dim light. He can't discrern color in darkness, only shades of gray.
Fey Ancestry: Tear has advantage on saving throws against being charmed, and magic can't put him to sleep.
Languages: Common, Elvish, Giant

BACKGROUND FEATURES & PROFICIENCIES
Charlatan
Skill Proficiencies: Deception, Sleight of Hand
Tool Proficiencies: Disguise kit, forgery kit
Personality Traits:
Ideal:
Bond:
Flaw:

CLASS FEATURES & PROFICIENCIES
Armor Proficiencies: Light armor
Weapons Proficiencies: Simple weapons
Tools Proficiencies: None
Skill Proficiencies: Arcana, Investigation
Otherworldly Patron: The Great Old One
Awakened Mind: Tear can communicate telepathically with any creature he can see within 30 feet. He doesn't need to share a language with the creature, but the creature does need to understand at least one language.
Pact Magic
* Cantrips Known (2): Eldritch blast, Minor Illusion
* Spells Known (2): Dissonant Whispers, Hellish Rebuke
* Spell Slots: 1
* Slot Level: 1
* Invocations Known: --

SKILLS (Proficient in bold)
+2 (dex) Acrobatics
-1 (wis) Animal Handling
+3 (int) Arcana
+0 (str) Athletics
+5 (cha) Deception
+1 (int) History
-1 (wis) Insight
+3 (cha) Intimidation
+3 (int) Investigation
-1 (wis) Medicine
+1 (int) Nature
+1 (wis) Perception
+3 (cha) Performance
+5 (cha) Persuasion
+1 (int) Religion
+4 (dex) Sleight of Hand
+# (dex) Stealth
+# (wis) Survival

COMBAT GEAR
Leather armor
Light Crossbow
20 bolts
Dagger x2
Spear

OTHER GEAR
Set of fine clothes
Disguise kit (proficient)
Signet ring of an imaginary duke
Arcane focus (a purple crystal)
Scholar's pack (backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, a small knife)

MONEY
15 gp

PHYSICAL APPEARANCE

BIO
[/sblock]
 

Fuselage

First Post
I completely ripped off your formatting, IG. Thank you.

[sblock=Ser Renald the Swift]
Name: Ser Renald the Swift
Sex: Male*
Race: Human*
Class/Level: Paladin 1
Alignment: Lawful Neutral
Size: Medium
Type: Humanoid
Speed: 30ft.
Init: +0
Passive Perception: 10

DEFENSE
AC: 18
HP: 12
Saves: Wisdom, Charisma

OFFENSE
Melee: Longsword +4, 1d8+2 Slashing; Versatile (1d10+2)
Ranged: Javelin +4 1d6+2 Piercing; Ammunition (30/120)

STATISTICS
Str 15 (+2), Dex 11 (+0) , Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)

RACIAL FEATURES & PROFICIENCIES
Skill Proficiencies: Deception
Languages: Common, Draconic, Elvish, Undercommon
Special: Shapechanger. As an action, you can polymorph into any humanoid your size that you have seen, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance.

BACKGROUND FEATURES & PROFICIENCIES
Noble (Knight)
Skill Proficiencies: History, Persuasion
Tool Proficiencies: Dragonchess Set
Personality Traits: The common folk love me for my generosity.
Ideal: It is my duty to protect and care for the people beneath me.
Bond: The common folk must see me as a hero of the people.
Flaw: I secretly believe that all common folk are bigoted.
Feature: Ser Renald has three retainers; a messenger, a squire, and a traveling smith.

CLASS FEATURES & PROFICIENCIES
Armor Proficiencies: All armor and Shields
Weapons Proficiencies: Simple and Martial weapons
Tools Proficiencies: None
Skill Proficiencies: Athletics, Intimidation

SKILLS (Proficient in bold)
Acrobatics (+0)
Animal Handling (+0)
Arcana (+0)
Athletics (+4)
Deception (+4)
History (+2)
Insight +0
Intimidation (+4)
Investigation (+0)
Medicine (+0)
Nature (+0)
Perception (+0)
Performance (+2)
Persuasion (+4)
Religion (+0)
Sleight of Hand (+0)
Stealth (+0)
Survival (+0)

COMBAT GEAR
Chain Mail (AC 16)
Wood Shield (AC +2)
Longsword
5 Javelins

OTHER GEAR
Fine Clothes
Signet Ring
Scroll of Pedigree
Dragonchess Set

MONEY
25gp

PHYSICAL APPEARANCE
Outward Appearance
Natural Appearance
BIO
This Paladin has the sort of height, strength, and statuesque jawline that are featured in the greatest of heroic tales, and he lives up to that image. Ser Renald has made his name with his personal brand of delivering swift justice to wrongdoers. Though not unaware of extenuating circumstances with some of his more downtrodden foes, he is unerring in his pursuit to make the streets and wilds safe for all people. Often the only price for his services is room and board, but he pays his way with good deeds done to his hosts and their patrons.

Secretly, Ser Renald is also a Changeling named Renee. After years of witnessing social injustice towards any outed Changelings, she swore vengeance against all those that would harm her people based on their race and not their actions. Her role as Ser Renald is to become as heroic as possible in the eyes of the common folk to spit in the eye of the prejudices leveled against her kind. She strives to be a positive example for the common folks as well as her kin and hopes to some day be able to create a safe space, a homeland, for all Changelings. Even more secretly, her squire is her mate and her messenger is her son. They all act their parts, but Renald/Renee is fiercely attached to them and would defend them at any cost.

Quick Recap:
Renald is a female Changeling acting as a male Human.
Renald'a squire is a male Changeling acting as a female Human, and Renald's husband.
Renald's messenger is a Changeling boy acting as a
Human boy and the blacksmith's son.
The blacksmith is a Human male, and an actual blacksmith that helped them flee the same persecution that led Renald to becoming a Paladin.
[/sblock]
 
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