Mage of Spellford
Explorer
Our campaign is still relatively low level so I can't really contribute except speculatively, but I'm wondering if they should have set 18 as the maximum.
I know that back when I DM'd 1st & 2nd Ed one of our houserules was that magic weapons had a maximum +1 to hit but the damage could still be higher. Example: A powerful sword might be +1 to hit/+3 on damage. This idea might work for 5e being as how hit points are the balancing factor.
MK
I know that back when I DM'd 1st & 2nd Ed one of our houserules was that magic weapons had a maximum +1 to hit but the damage could still be higher. Example: A powerful sword might be +1 to hit/+3 on damage. This idea might work for 5e being as how hit points are the balancing factor.
MK