ExploderWizard
Hero
The training times are not that bad. It helps if you build in some stretches of downtime between major adventures. In one of my campaigns, after the PCs had dealt with a major local threat, they were hailed as heroes and had a year of downtime before the next major adventure presented itself. Plenty of time to learn new things, or spend time doing what they wanted. The next session picked up a year later in game time.
I allow characters to learn more than RAW allows. Instead of a tool or language, a character could, in that time, learn the basics of another character class and take a level in it (if they have the XP), or learn ANY new skill provided there is an instructor available. This makes downtime more valuable and is the ONLY way to multi-class in my game.
I allow characters to learn more than RAW allows. Instead of a tool or language, a character could, in that time, learn the basics of another character class and take a level in it (if they have the XP), or learn ANY new skill provided there is an instructor available. This makes downtime more valuable and is the ONLY way to multi-class in my game.