EDIT - Went with Lore Bard 14/Nature Cleric 1/Wild Magic Sorcerer 2
Original Post:
I have a Lore Bard 10/Life Cleric 1. DM already told us that the story ends at around level 16 or 17. I have 3 questions.
1) I haven't picked my level 10 Magical Secrets yet (we leveled at the end of last session). I need to know which Magical Secrets spells to steal. I'm thinking Destructive Wave and Commune. Commune would be for RP reasons, but it's not optimal... I could get Banishing Smite instead and go melee instead of caster, but that uses up my Concentration each fight. Right now I use Concentration for Bless or Aura of Vitality or Heat Metal, depending on the fight. What other non-Concentration spells are good to steal if I don't go with Commune? I already stole Counterspell and Aura of Vitality at level 6.
2) Since we're ending at 17, my Bard 16/Cleric 1 would finally have access to 9th level spells but I wouldn't KNOW any! That'd be a terrible way to end a campaign. I'm thinking about going Oath of the Ancients paladin for the remaining 6 levels of the campaign, instead of continuing Bard. Would a Lore Bard 10/OotA Paladin 6/Cleric 1 be a good combination if I go melee instead of caster for the rest of the campaign? I have Gauntlets of Ogre Strength that raise my STR to 19, so I wouldn't be terrible at hitting stuff.
3) I pissed off my deity and the DM wants me to trade my Life domain for a different one. I was kinda relying on Life domain for heavy armor (I have platemail), but if I go Paladin like I mentioned above then I can go with any domain I want. What's a good 1 level cleric dip that's not Life domain? Nature makes sense for Oath of the Ancients, but I'm curious what else people suggest.
tl;dr Campaign ends at 17. Should I melee as a Lore Bard 10/OotA Paladin 6/Something Cleric 1 with Banishing Smite or go Lore Bard 16/HeavyArmorProficiency Cleric 1 and stay a caster?
Original Post:
I have a Lore Bard 10/Life Cleric 1. DM already told us that the story ends at around level 16 or 17. I have 3 questions.
1) I haven't picked my level 10 Magical Secrets yet (we leveled at the end of last session). I need to know which Magical Secrets spells to steal. I'm thinking Destructive Wave and Commune. Commune would be for RP reasons, but it's not optimal... I could get Banishing Smite instead and go melee instead of caster, but that uses up my Concentration each fight. Right now I use Concentration for Bless or Aura of Vitality or Heat Metal, depending on the fight. What other non-Concentration spells are good to steal if I don't go with Commune? I already stole Counterspell and Aura of Vitality at level 6.
2) Since we're ending at 17, my Bard 16/Cleric 1 would finally have access to 9th level spells but I wouldn't KNOW any! That'd be a terrible way to end a campaign. I'm thinking about going Oath of the Ancients paladin for the remaining 6 levels of the campaign, instead of continuing Bard. Would a Lore Bard 10/OotA Paladin 6/Cleric 1 be a good combination if I go melee instead of caster for the rest of the campaign? I have Gauntlets of Ogre Strength that raise my STR to 19, so I wouldn't be terrible at hitting stuff.
3) I pissed off my deity and the DM wants me to trade my Life domain for a different one. I was kinda relying on Life domain for heavy armor (I have platemail), but if I go Paladin like I mentioned above then I can go with any domain I want. What's a good 1 level cleric dip that's not Life domain? Nature makes sense for Oath of the Ancients, but I'm curious what else people suggest.
tl;dr Campaign ends at 17. Should I melee as a Lore Bard 10/OotA Paladin 6/Something Cleric 1 with Banishing Smite or go Lore Bard 16/HeavyArmorProficiency Cleric 1 and stay a caster?
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