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Fun uses for Flavor Cantrips?

Matita

First Post
Recently for my Druid I've been using Druidcraft in many creative ways. (Incapacitating a Goblin with Peyote. Blowing Spores in a mans eyes to blind him for a few turns, and my favorite a Goblin was holding some alchemist fire flasks (I didn't know that but I cast Druidcraft to light its torch it had strapped to its side, y'know. To distract it from my dying party member.) And all 4 of its alchemist fires went off at once.

So my friend was a little upset he wanted to be a little more useful, so I told him he could use Prestidigitation, he told me he has no idea how to use it. So my question for you guys iiiiis. What are some cool,fun or useful ways you all have used Prestidigitation Thaumatrgy or Druidcraft? The only one I could come up for Prestidigitation would be combining it with Catapult by summoning a trinket.

So let me know if you have any fun ideas :)
 
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Morinth

First Post
I have used Prestidigitation with other spellcaster classes. Normally I use it to clean their clothes right after a fight, or after a day of travel. Some of my spellslingers are the fastidious sort, and their garb must be pristine at all times. I also use it to "dye" the clothing if I'm playing a chaotic character who likes to change up her look all the time.
 

Jediking

Explorer
I've seen Thaumaturgy used to help a Wizard, no mere conjurer of cheap tricks, to scare some guards by making an Intelligence (Intimidation) check rather than Charisma.

Same wizard kept using Prestidigitation to change the temperature of Lizardmen weapons/armour a bit. As we had a Sorcerer cast Heat Metal and spam Ray of Frost to let everyone kite them, they kept diving under the swamp while the rest of the party took easy potshots at them, barely spending any resources.
 

Potential uses for Prestidigitation:
Smell of smoke and /or crackle of flames will make most beings react, either to run away or investigate.

Making everyone in the room think that the Grand Vizier just farted.

Making the cup of wine that the Grand Vizier just handed the King taste like poison.

Hot coffee and cold beer whenever you want.

Secret directions, symbols or just graffiti for an hour.

Illusory image able to replicate something that you've seen to show others without having to draw it. "Have you seen this man" etc.

Now you too can cook as well as Baldrick.
 

The recipe for my Bard Jaymes Isaac Bartles' Wine Coolers:

1 gallon of ale
1 gallon of wine
1 empty jug of gallon size

Fill jug with half of the wine and half of the ale. Seal jug. Shake jug vigorously with Mage Hand. Prestidigitation twice: once for flavor and once for temperature. Serve immediately. Repeat with remaining ale and wine.
 


I've seen Thaumaturgy used to help a Wizard, no mere conjurer of cheap tricks, to scare some guards by making an Intelligence (Intimidation) check rather than Charisma.

I very generous in allowing thaumaturgy to provide advantage on Charisma (Intimidation) checks if the player basically even makes an attempt.

I run a world where magic is a bit rarer than some, so causing your voice to boom supernaturally loud, a tremor to shake the ground, your eyes to turn jet black, or similar things when you try to Intimidate someone is a pretty powerful boost versus most people.
 

Jediking

Explorer
Our party was on a really "cracked and crumbling" tower floor when the Warlock used Thaumaturgy to try and scare the archers shooting at us up above. Good news was the "harmless tremours" caused them all to fall down to us.

Bad news was my Dwarf was directly under the floor, and Stonecunning doesn't help when giant blocks of stone are falling on you.
 


Saeviomagy

Adventurer
Well, for starters prestidigitation and druidcraft have a chunk of overlap. Creating sensory effects and lighting and snuffing fires can be done with prestidigitation.

Druidcraft then gets predicting the weather and blooming things and opening seed pods (which I presume to be how you did the peyote and blinding).

Prestidigitation gets:

cleaning and soiling, which lets you keep your clothes clean, and can instantly dirty the clothes of someone else. This one is mostly for social stuff (soil the clothes of a noble on his way to a party, and then use some other magic/disguises to take his place). Turn that slight spill of a beer in a bar into a complete brawl-provoking mess.

chilling, warming, flavouring. Your food is always hot, your beer is always cold, and even the worst cooking tastes great. As others have pointed out, you can cover up the taste of poison (or alchemist's fire, or acid), or make someone think they've consumed some. You can make someone else throw out their delicious food. If you make the centre of something taste truly foul you can probably get someone to hurl or leave the dining table hastily.

Create a nonmagical trinket or illusiory image. As others have said you can show pictures to people "Have you seen this man?". You can also pull off some elaborate bluffs "Oh yeah? Well, we already STOLE the amulet of oblivion! It's right here in my hand! You just have the fake that we replaced it with!". The trinket list includes some useful stuff, like knives, coins, rings, keys and unbendable needles.

Thaumaturgy is a lot more limited. Booming voice has obvious applications, from making yourself heard at a distance, to enhancing your oratory performances. Potentially you could temporarily deafen someone by yelling in their ear with it? Shouting point blank is about 88dB, triple volume adds 30dB to that for 118dB. The threshold of pain is 110dB, so temporary deafness is a distinct possibility. Various singers can reach 105dB, so you could probably get to 130dB with a decent performance score, which is going to cause permanent damage from an instant exposure, and almost certainly deafens and disorients in the short term. If you manage to get a world record loudness in the first place (121.7dB), the 30 extra takes you to eardrum rupture levels.

Flickering, brightening and dimming flames has some uses for stealth.

Tremors should be able to mess with foes that rely on tremorsense, probably in the same way that darkness does: penalties and the ability to hide from them.

Creating sounds - again has some stealth applications, along with signalling your friends.

Opening and shutting things! With some prep you might be able to create something that releases or triggers something more dangerous on the opening or closing of a small door or window. Apart from that, opening a door at range can be useful on any dungeon doorbust.
 
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