trentonjoe
Explorer
The Thief Archetype has the following third level abilities:
Fa s t H a n d s
Starting at 3rd level, you can use the bonus action
granted by your Cunning Action to make a Dexterity
(Sleight of Hand) check, use your thieves’ tools to
disarm a trap or open a lock, or take the Use an
Object action.
S e c o n d - S t o r y W o r k
W hen you choose this archetype at 3rd level, you gain
the ability to climb faster than normal; clim bing no
longer costs you extra movement.
In addition, when you make a running jump, the
distance you cover increases by a num ber of feet equal
to your Dexterity modifier.
Would removing them and allowing a NONCOMBAT feat be "balanced"? To me, these seems pretty much the equivalent to a feat with three situational bonuses (two involving movement and one allowing an additional option for your bonus action).
Fa s t H a n d s
Starting at 3rd level, you can use the bonus action
granted by your Cunning Action to make a Dexterity
(Sleight of Hand) check, use your thieves’ tools to
disarm a trap or open a lock, or take the Use an
Object action.
S e c o n d - S t o r y W o r k
W hen you choose this archetype at 3rd level, you gain
the ability to climb faster than normal; clim bing no
longer costs you extra movement.
In addition, when you make a running jump, the
distance you cover increases by a num ber of feet equal
to your Dexterity modifier.
Would removing them and allowing a NONCOMBAT feat be "balanced"? To me, these seems pretty much the equivalent to a feat with three situational bonuses (two involving movement and one allowing an additional option for your bonus action).