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D&D 5E Will we realistically see a 5e campaign set in Eberron from WOTC?

Ancalagon

Dusty Dragon
The magic item economy may be a bit... strange. Magical items are, in theory, a lot harder to make in 5e, so this may not quite jive with the setting... Eberron was a better fit for 3.x/pathfinder than 5e IMO (can't comment on 4e).
 

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Not necessarily a problem. There is a lot of "mundane utility" magical items in Eberron, but actual bonus-giving weapons and armour may be a lot rarer. I'd generally go with the basis that most of the existing ones and many of the people capable of making them are commissioned by the various governments in case of renewed hostilities, and so not available to private citizens.

Also, many of the magic items used in Eberron require the correct thematic Dragonmark in order to activate. As a rule, these would be more common, but in general, not of immediate combat use.

Running a "no magic items" game in Eberron would be a bit jarring, but that doesn't mean that the party should be able to find magic-weapon shops in every town.

The big issue would be how the Artificer class is implemented and how it interacts with magic items.
 


Queer Venger

Dungeon Master is my Daddy
I've been DMing the WOTC 5e campaigns and really enjoying them. It's nice to be on the same major releases as many other players and to be able to hit up forums/etc and see so much feedback/advice/etc for the adventures.

I've read the old Eberron source books from previous editions and the setting seems so interesting. Having spent so much time in the forgotten realms I'm wondering if we'll ever get a major campaign from WOTC in this campaign setting... Does the Curse of Strahd point towards more non-forgotten realms settings? I know Chris Perkins gives hints about the upcoming projects periodically - does anyone remember anything about Eberron (or Dark Sun)?

Why wouldn't we?? Is it the most popular setting? no. Is Wizards focusing on the most popular setting, (FR) at the moment? yes. Dark Sun, Greyhawk, Birthright. Fact is, they are not as popular as Forgotten Realms, so Wizards is focusing on what people know and what is their best setting brand.

Doesn't mean you won't ever see adventures set in these other settings. Will you see a massive setting book like the days or yore? no. Not even forgotten realms is getting one, much less Greyyawn or Eberron. Reason? These setting books are all over the place, you can easily buy one for any of these settings at DM's Guild or eBay. All of it is available, even if its out of print.
 

DEFCON 1

Legend
Supporter
There are three distinct products we are talking about here when it comes to any of these settings-- an adventure path book, an adventurer's guide, and a campaign setting book. Each one has a different likelihood of showing up in the near-term, long-term, or not-at-all-term.

If we're asking "Will there be an Eberron-located adventure path book"... I would guess the odds are good that it will indeed occur. However, probably not until two or three adventure path books down the line.

If we're asking "Will there be a Five Nations Adventurer's Guide"... my guess would be that it's probably unlikely any time soon.

If we're asking "Will there be a 5E Eberron Campaign Setting" book... my guess is nope, not happening.

If I were to guess what we'd most likely get... I would tend to believe it'll depend entirely on the form and function of this supposed "big new mechanical book" that has been offered forth. If WotC is going to produce this "Player's Handbook II" or however you want to identify it... it seems to me that that would be a pretty good book to put all of the "specialty" character stuff from all of the various campaign settings out there. Basically, rather than publishing six different and separate "Adventurer's Guides" for Greyhawk, Dragonlance, Eberron, Dark Sun, Planescape, and Mystara to cover all their individual character creation needs (and needing like 7 years to do them all)... they instead give each of them individual chapters in this "big book o' mechanics", detailing everything there instead. Backgrounds, unique races, unique classes, special abilities (like dragonmarks), unique mechanics (like defiling) etc. Then on top of that you add some of the bigger new mechanical stuff like psionics and the Mystic... and you get to nail seven birds with one stone. Then after you release that book and get all the individual settings up-to-speed mechanically... you can then start dropping in individual Adventure Path books from the different settings as needed/wanted.

I have no idea if that's what they are going to do... but I have to think that if they *are* going to produce another big book of character mechanics to rival the PH... deliberately *not* including the character mechanics needed for the various settings that need them seems to be a waste of potential. Why produce this giant book, only to then need to release an adventure's guide two years later for Eberron to cover the mechanics for dragonmarks or the artificer? Wasting paper if you ask me. Just put the artificer in the big new book and get it taken care of rather than needing to hold off.

But of course the most important point in all of this is that No... they are never going to do a 5E version of the Eberron Campaign Setting book because literally NOTHING has changed story-wise that we don't already have printed in the 3.5 and 4E versions. There's absolutely no reason for them to re-write two entire books of the exact same information just so they can print them with the 5E logo on them. Not happening. You want the Eberron fluff... head over to DMsGuild and buy the campaign setting book PDFs.
 
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I don't think we need one.
Eberron was always about telling your own stories. A storyline adventure don't seem to fit the setting. And it'd be harder to tie in the AL.

As soon as they open up Eberron for the DMs Guild, we'd have all we need. Very little content is needed to update.
 

Ancalagon

Dusty Dragon
I agree with the above posters that an adventure path is most likely. However:

As soon as they open up Eberron for the DMs Guild, we'd have all we need. Very little content is needed to update.

Your comment made me realize something: If WotC does this, it could be what would prompt them to release a 5-10 page "conversion pdf". Some people have been demanding these "crunch only" documents, but I've always been wondering what would trigger WotC to decide to produce one. Adding a setting to the DM's guild would be it.
 


I think WotC will eventually does something with their other major settings, but when is the real question. So long as they are doing the whole multimedia thing where books, comics, Neverwinter MMO, etc are all using the same content, then any real setting other than FR is unlikely to happen. Ravenloft was special because it exists in its own little pocket plane and can be accessed from any of the D&D worlds. However, an adventure book that sends 1st-3rd level FR based characters into Greyhawk, Eberron, Krynn, etc would be really weird to me, especially since it would have to work for Adventurers League play too.
 

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