Gilladian
Adventurer
Now you can simply key power results to these result values. MANY powers simply do nothing on both types of failure, and have an effect on both types of success, but most do at least have some bigger effect on a Complete Success. I've removed the concept of 'critical hit' here as well, since it seems a bit redundant, though you could retain that. Instead I have put in place an 'Expect a Vitality Point to obtain a Critical Effect if you got Complete Success' rule (actually I just thought of that, scribble scribble).
I presume you mean "expend" not "expect" in the quote above. How about you can expend a Vitality Point on ANY roll to move it "up" one spot on the chart? Turn a critical failure into a limited failure, etc...