However, would be interested in an even more basic version of the basic rules - at least when it came to races and classes.
I've home-brewed this OK, but would be nice if there was more support for something like another "B" series of modules.
Re-balancing feats and spells. We all know that a few feats are OP and many others are duds. Likewise, several spells are obviously not worth taking. Some of this has already been addressed by errata. But they could do a few more, because the changes are isolated; it probably won't ripple through the system. Examples: I'd like to see the -5/+10 feets nerfed a little (a LITTLE), and Polearm Mastery nerfed. I think many of the skill-related feats (Athlete, Actor, Skulk, etc.) should grant Expertise in the skill they apply to. Weapon Master should just give proficiency in all weapons. Savage Attacker should somehow, you know, be savage, not just a damage upgrade.
Not really interested in a 5.5.
However, would be interested in an even more basic version of the basic rules - at least when it came to races and classes.
I've home-brewed this OK, but would be nice if there was more support for something like another "B" series of modules.
"When you kill an enemy with a melee weapon attack, you may use your bonus action to either desecrate their corpse or bite the head off a fluffy kitten."
I had actually hoped that 5E would jettison ASIs and that the feats would be converted to be more like "ribbon" abilities.
The only thing I would add is some kind of active defense. Relying just on Armor class doesn't seem to keep that in mind. Matt Mercer does a good job on critical role of making it seem that way. But a contested role for it to hit and parry would seem better. Just my two cents.
Sent from my SM-G930T using EN World mobile app