I guess I figured this went without saying. If you move silently in the forest and no one is around to hear.....I don't even ask for the check until the outcome of sneaking is in doubt.
You can sneak around all day, but I probably won't need a check until you try specifically to sneak by something undetected, AND your success or failure isn't certain.
I guess I figured this went without saying. If you move silently in the forest and no one is around to hear.....
I also don't roll a bazillion times when the player says "I search the whole room for secret doors". I make a couple of rolls (whether needed or not). Those are the ones that count (if needed).
I guess I figured this went without saying. If you move silently in the forest and no one is around to hear.....
I also don't roll a bazillion times when the player says "I search the whole room for secret doors". I make a couple of rolls (whether needed or not). Those are the ones that count (if needed).
In what is very unlikely to be a surprise to anyone, I agree with [MENTION=6776133]Bawylie[/MENTION] and [MENTION=97077]iserith[/MENTION], and handle stealth the same way - no check until there is actually uncertainty for the check to resolve.
How does everyone handle stealth checks? Do you let the players know right away that they failed or keep it to yourself until they get found out. Always feels a little weird to say, "You feel like you're not quite moving so quietly as you hoped." Thoughts?
Unfortunately, you're probably right.But it doesn't go without saying.
The Fate rulebook puts it this way:A lot of DMs ask for rolls immediately when a player declares an action. A lot of PLAYERs even say stuff like "I'm gonna do a stealth check" before even describing what the character is doing.
To me, these are examples of running to the system before using your brain. Like putting the cart before the horse.