A monk that turns invisible, has an okay MBA that marks, and then sucks most of a combat adjacent to him and then dazes them.
[sblock=Human Unseen Hand Monk level 13]
Link from WotC Discussion thread
====== Created Using Wizards of the Coast D&D Character Builder ======
Centered_Breath, level 13
Human, Monk, Unseen Hand
Monastic Tradition Option: Centered Breath
Versatile Expertise Option: Versatile Expertise (Crossbow)
Versatile Expertise Option: Versatile Expertise (Ki Focuses)
Human Power Selection Option: Heroic Effort
Auspicious Birth (Auspicious Birth Benefit)
Theme: Werebear
FINAL ABILITY SCORES
STR 11, CON 12, DEX 23, INT 9, WIS 17, CHA 11
STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 8, WIS 14, CHA 10
AC: 30 Fort: 26 Ref: 29 Will: 26
HP: 95 Surges: 8 Surge Value: 23
TRAINED SKILLS
Acrobatics +17, Diplomacy +11, Insight +14, Perception +14, Stealth +17, Thievery +17
UNTRAINED SKILLS
Arcana +5, Athletics +6, Bluff +6, Dungeoneering +9, Endurance +7, Heal +9, History +5, Intimidate +6, Nature +9, Religion +5, Streetwise +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Werebear Utility: Bear Shape
Human Racial Power: Heroic Effort
Monk Feature: Centered Flurry of Blows
Monk Attack 1: Five Storms
Monk Attack 1: Lion's Den
Monk Attack 1: Whirling Mantis Step
Monk Utility 2: Cat and Mouse
Rogue Attack 3: Low Slash
Monk Attack 5: Water Gives Way
Monk Utility 6: Quicksilver Motion
Monk Attack 7: Feeding the Doves
Monk Attack 9: Lightning Leap
Monk Utility 10: Iron Dragon Defense
Unseen Hand Attack 11: Unseen Hunter’s Pounce
Unseen Hand Utility 12: Unseen Scrutiny
Monk Attack 13: Furious Bull
FEATS
Level 1: Unarmored Agility
Level 2: Versatile Expertise
Level 4: Sneak of Shadows
Level 6: Cunning Stalker
Level 8: Novice Power
Level 10: Two-Fisted Shooter
Level 11: Superior Implement Training (Accurate ki focus)
Level 11: Starblade Flurry
Level 12: Improved Defenses
ITEMS
Monk unarmed strike
Magic Cloth Armor (Basic Clothing) +3 x1
Amulet of Protection +3 x1
Rushing Cleats x1
Claw Gloves x1
Blurred Strike Accurate ki focus +2 x1
Shielding Blade Dagger +1 x1
Ki Wrist razors +1
Prime Shot Hand crossbow +3 x1
Siberys Shard of the Mage (paragon tier)
====== End ======
Default DPR = 29.05 damage to primary target, 7-12.5 to 3 additional targets - not optimized Striker for a 13th level character(should be 39) - but does target those additional targets - if we treat one target as taking the 12.5 and the other two as taking 7 each, that's 24.5 damage*.75, or basically an additional 18 damage. If we then just lop it in half to reflect that it is not focused damage, that's 9 - i.e. in effect, get one below where we ought to be. It is unfocused, true, but it is also sliding those 3 targets into positions to help better set up the party.
Lion's Den(with Hand Crossbow): 1d6+14+1d10+3+1d10= 31.5. +19 to hit with CA = .7*31.5+.05*55.5 = 24.8
Centered Breath FoB: 7+1d10 damage = 12.5*.75 = 9.4(but target up to 3 other targets for similar damage as well as sliding all targets 2). So Lion's Den does 34.2+3 other targets
AP Encounter Nova:
Free: Quicksilver Motion: Move Speed(moving 6)
Minor: Bear Up(take werebear form, boosting AC/Fort by 1 each)
Minor: Low Slash - slide target 2 to be in burst 1 formation - +19 vs Reflex - 1d4+8+1d10(75%, assume 95% for human special) = .9*26.5+.05*47= 26.2
No: Cat & Mouse - move adjacent to 2 targets
No: Flurry of Blows doing 7+1d10 to primary target and secondary, 8 to 2 other targets = 12.5
Standard: Five Storms doing 1d8+8 damage to targets, +19 vs Reflex 12.5 damage = .7*12.5+.05*23 = 9.9
Spend AP
No: Flurry of Blows doing 6+1d10 to all 4 targets = 10.5
AP: Furious Bull doing 2d6+14 damage, +19 vs Reflex 16.5 = .7*21+.05*36.5+.05(.7*10.5+.05*18) = 16.9
Chance of free shot = (1-.95^4)*(.65*14.5+.05*27.5) = 2 damage to primary
Furious Bull(continued) - effect has shift, so make hide check
Primary Target: 26.2+12.5+9.9+10.5+16.9+2 = 78 and is slid a total of 8 squares
Secondary Target: 12.5+9.9+10.5+16.5 = 49 and is slid a total of 6 squares
Tert and Quad: 7+10.5+16.5 = 36 and is slid a total of 6 squares
This damage is somewhat less respectable(in some ways) - the primary target will be heavily bloodied and the secondary target will likely be just bloodied. But all of them should be lined up in nearly burst 1 formation. Also, they’re dazed and next to an invisible, hidden, relatively high defenses PC - due to WereBear, the build has a (lousy) MBA for a +15(17 with CA) 1d8+6+1d10 damage attack that will mark the opponent.[/sblock]
More of a pure Striker Monk. Does a lot of damage via Dagger and elemental typed damage.
[sblock=Wood Elf Shock Trooper Monk 13]
Link from WotC Discussion thread
====== Created Using Wizards of the Coast D&D Character Builder ======
shock_trooper_monk, level 13
Wood Elf, Monk, Shock Trooper
Monastic Tradition Option: Centered Breath
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Ki Focuses)
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Werebear
FINAL ABILITY SCORES
STR 19, CON 12, DEX 21, INT 9, WIS 16, CHA 11
STARTING ABILITY SCORES
STR 16, CON 11, DEX 16, INT 8, WIS 13, CHA 10
AC: 28 Fort: 28 Ref: 27 Will: 25
HP: 93 Surges: 7 Surge Value: 23
TRAINED SKILLS
Acrobatics +16, Athletics +15, Perception +16, Stealth +16, Thievery +16
UNTRAINED SKILLS
Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +9, Endurance +6, Heal +9, History +5, Insight +9, Intimidate +6, Nature +11, Religion +5, Streetwise +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Werebear Utility: Bear Shape
Elf Racial Power: Elven Accuracy
Monk Feature: Centered Breath Flurry of Blows
Monk Attack 1: Five Storms
Monk Attack 1: Lion's Den
Monk Attack 1: Whirling Mantis Step
Monk Utility 2: Cat and Mouse
Fighter Attack 3: Rain of Blows
Monk Attack 5: Water Gives Way
Monk Utility 6: Quicksilver Motion
Monk Attack 7: Feeding the Doves
Monk Attack 9: Lightning Leap
Monk Utility 10: Iron Dragon Defense
Shock Trooper Attack 11: Shocking Twister
Shock Trooper Utility 12: Assault Footwork
Monk Attack 13: Dance of the Stinging Hornet
FEATS
Level 1: Versatile Expertise
Level 2: Battle Awareness
Level 4: Novice Power
Level 6: Silvery Glow
Level 8: Cunning Stalker
Level 10: Nimble Blade
Level 11: Lasting Frost
Level 12: Improved Defenses
ITEMS
Monk unarmed strike
Shadow Master Ki Focus +2
Shielding Blade Dagger +1 x1
Magic Cloth Armor (Basic Clothing) +3 x1
Amulet of Protection +3 x1
Elven Chain Shirt (heroic tier)
Claw Gloves x1
Frost Dagger +3 x1
Siberys Shard of Merciless Cold (paragon tier)
Iron Armbands of Power (heroic tier) x1
Rushing Cleats x1
====== End ======
Default DPR = 36.2 hp of damage(40 damage if hit the target previous round to establish Cold Vulnerability) - so CharOp optimized striker if having hit the target the previous round(30/60/90 in h/p/e tiers), but especially if you hit the target the previous round, in the general ballpark.
Lion's Den: 1d6+10+3(cold feat)+1d10(claw gloves)+3(shard) = 25. +19 to hit with CA = .7*25+.05*44.5 = 19.7
Centered Breath FoB: 5+1d10 = 10.5*.75 = 7.9
Lion's Den: 1+1d10+5(vuln) = 11.5*.75 = 8.6
AP Encounter Nova:
Free: Quicksilver Motion: Move Speed(moving 7)
Minor: Bear Up(take werebear form, boosting AC/Fort by 1 each)
Move: Dance of the Stinging Hornet(expected move is 4-7)
No: Dance of the Stinging Hornet Standard as part of Move Action. ETV(see below)
No: Cat & Mouse(boost AC/Ref by 1 each due to Boots, make hide check against target)
Standard: Shocking Twister
No: Centered Breath FoB(on second swing if possible)
AP: Rain of Blows
Expected Damage:
Dance of the Stinging Hornet: 2d10+10+3(cold feat)+1d10(claw gloves)+3(shard) = 32.5. +19 to hit with CA
Shocking Twister(frost dagger): 1d6+9+3(cold feat)+5(lasting frost)+1d10(claw gloves)+3(shard) = 29. +23 with CA.
Shocking Twister(shadow master ki focus): 1d6+8+1d10(claw gloves)+6(hidden) = 22. +20 to hit with CA vs AC.
Shocking Twister(frost dagger): 1d6+9+3(cold feat)+5(lasting frost)+1d10(claw gloves)+3(shard) = 29. +21 with CA.
Rain of Blows: 1d6+5+3(cold feat)+5(lasting frost)+1d10(claw gloves)+3(shard) = 25
Centered Breath: 5+1d10 damage
Chance of hitting(slightly rough estimates due to assuming Elven Accuracy being used primarily on Shocking Twister)
Dance of the Stinging Hornet hits on 6+. .70*32.5+.05*56.5 = 25.6
Shocking Twister(step 1): .80*29+.05*46.5 = 25.5
Shocking Twister(step 2): .96*(.65*22+.05*37) = 15.5
Shocking Twister(step 3): .868*(.7*29+.05*46.5) = 19.6
Rain of Blows: 3*(.7*25+.05*42.5) = 58.9
Centered Breath: 5+1d10 = 10.5
25.6+25.5+15.5+19.6+58.9+10.5 = 155.6. Enough to one-round a standard and potentially give an elite something to worry about. Plus, if you position yourself correctly, you might have two targets for your Centered Breath, letting you do a tiny bit of distributed damage.
ETV
There are approximately a hundred monsters who have nearly identical language to the Dance of the Stinging Hornet’s movement power, which in particular, is identical to Flyby Attack. Your DM may have a problem with this, even if it is RAW, so ask in advance. If he rules against it, basically Flyby Attack doesn't work.
Epic Expansion: Martial Mastery+Form Mastery means the build gains a mini-encounter nova of an extra use of Rain of Blows+Dance of the Stinging Hornet. It should keep acquiring cold package items so as to maintain damage and options to grant more APs.[/sblock]
A Monk who duplicates much of the
Firegoat Sorcerer by Cazzeo
[sblock=Satyr "Firegoat Sorcerer" Monk 13]
====== Created Using Wizards of the Coast D&D Character Builder ======
"Firegoat Wanna-be", level 13
Satyr, Monk, Demonskin Adept
Monastic Tradition Option: Centered Breath
Arcane Admixture Damage Type: Arcane Admixture Fire
Auspicious Birth (Auspicious Birth Benefit)
Theme: Sarifal Feywarden
FINAL ABILITY SCORES
STR 9, CON 12, DEX 23, INT 11, WIS 11, CHA 19
STARTING ABILITY SCORES
STR 8, CON 11, DEX 18, INT 10, WIS 10, CHA 14
AC: 29 Fort: 27 Ref: 29 Will: 27
HP: 95 Surges: 8 Surge Value: 23
TRAINED SKILLS
Acrobatics +17, Arcana +11, Diplomacy +15, Stealth +17, Thievery +19
UNTRAINED SKILLS
Athletics +5, Bluff +10, Dungeoneering +6, Endurance +7, Heal +6, History +6, Insight +6, Intimidate +10, Nature +10, Perception +6, Religion +6, Streetwise +10
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sarifal Feywarden Utility: Sarifal's Blessing
Satyr Utility: Lure of Enchantment
Monk Feature: Centered Flurry of Blows
Monk Attack 1: Blistering Flourish
Monk Attack 1: Lion's Den
Monk Attack 1: Light the Fire
Monk Attack 1: Whirling Mantis Step
Monk Utility 2: Cat and Mouse
Sorcerer Attack 3: Flame Spiral
Monk Attack 5: Water Gives Way
Monk Utility 6: Quicksilver Motion
Monk Attack 9: Lightning Leap
Diplomacy Utility 10: Cry for Mercy
Demonskin Adept Attack 11: Demon-Soul Bolts
Demonskin Adept Utility 12: Demonic Wrath
Monk Attack 13: Dance of the Stinging Hornet
FEATS
Level 1: Arcane Prodigy
Level 2: Staff Expertise
Level 4: Novice Power
Level 6: Unarmored Agility
Level 8: Improved Defenses
Level 11: Starblade Flurry
Level 11: Fiery Blood
Level 12: Arcane Admixture
ITEMS
Monk unarmed strike
Iron Armbands of Power (heroic tier) x1
Siberys Shard of the Mage (heroic tier)
Magic Cloth Armor (Basic Clothing) +3 x1
Amulet of Protection +3 x1
Spirit Fetch
Rushing Cleats x1
Defensive Staff +1 x1
Hellfire Staff +3 x1
====== End ======[/sblock]