D&D 5E MPMB's D&D 5e Character Tools


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TheBob427

Explorer
I'm assuming race feats is in the works? I'm really excited for them. Also, out of curiosity, I've seen that each version is x.x1, x.x2, etc., is there anything special to the digits to the left of the decimal? Is there anything special about when 13.00 comes around?
 



pdegan2814

First Post
MPMB,
VERY cool to see both the latest UA material being added and seeing this sheet backfilled with older UA goodness. Something occurred to me during my game session last night and I'm wondering whether or not it would make for a worthwhile addition to the sheet. I'm playing a Barbarian who just took Aspect Of The Bear, and as such I'm not just the "muscle" of the party, I'm basically the pack mule(although we just found a cart and our Artificer just finished his mechanical Giant Boar, so who knows). As such, I've been paying closer attention to the "party loot" pile. We play on Roll20, and the DM created an extra character sheet called "Group Loot" were we could add all the party's coin & items to the Inventory section. It tracks the weight of everything nicely, like your sheet does, but the Roll20 sheet also adds up the total value of the coinage, so we can see the total value of our coin expressed in gp units. I know on your sheet there's an extra section to list inventory, but how viable would it be to have a separate inventory section that also allowed the listing of coin? I suppose it wouldn't take too much finagling to use that 2nd Inventory section, but would it be a waste of resources to perhaps have one of the "Extra" pages selectable in the Layout menu be a dedicated Party Inventory page, which could be printed separately and thus more easily passed among the players? And possibly include an option to specify whether the weight gets applied to the player's load, or handled via some other method like a cart or a Bag Of Holding? And separate from that, how feasible would it be to have a box by the main inventory(and theoretically on a Party Loot page) that normalizes the value of all the listed coinage, perhaps chipping a way a small part of the space set aside for listing gems. Yes, the conversion math isn't very difficult, but when your trove contains several thousand copper, a few thousand silver, a decent amount of gold AND some platinum, having a box that tells you what it's all worth combined is awfully convenient.

Feel free to tell me I'm being ridiculous, but these things just came to me during my game last night, figured I'd mention them just in case. Thanks for all your continued hard work maintaining and enhancing this sheet, it makes rolling and leveling characters SO much easier!
 

Astromath

First Post
Major problem: How to reproduce:
Add Crossbow bolt case to middle column.
Add Ammunition: Crossbow bolt to middle column.
Result: 21 crossbow bolt cases.

This may happen to all columns. Have not tested.

2nd problem: How to reproduce:
Manually add 1 crossbow bolt to middle column.
Expected result: weight: 0.025
Actual result: weight: 5 (weight of a light crossbow)
 
Last edited:

I'm assuming race feats is in the works? I'm really excited for them. Also, out of curiosity, I've seen that each version is x.x1, x.x2, etc., is there anything special to the digits to the left of the decimal? Is there anything special about when 13.00 comes around?
Because of work I haven't had time to start on the Racial Feats. That will probably be something for next week.

I try to make the major numbers have an important meaning in the progression of the sheet. A history of the more recent versions:
  • Version 11 - addition of the spell sheet
  • Version 11.5 - creation of the Printer Friendly sheet
  • Version 11.9 - addition of the Player Reference pages in the Printer Friendly sheets
  • Version 12 - addition of the Overflow page
  • Version 12.1 - creation of the Printer Friendly-Redesign sheet
  • Version 12.5 - addition of the Volo's Guide to Monsters content
  • Version 12.55 >> This is when (Nov '16) I moved everything over to DMs Guild and is when WotC started doing the weekly UA articles with a lot of character options. So the sheet really picked up steam as I started adding the UA content. From 12.5 onwards I have tracked the version as 12.XX instead of just XX.XX, because keeping up with the UA content required more regular updates, but they often didn't add any new features. (So yes, version 13 will be the 50th since v12.5!)
  • Version 12.6 - Import Direct from PDF functionality
  • Version 12.7 - Source Selection Dialogue (and moved all UA content from the Dropbox folder to the sheet)
  • Version 12.8 - Improvements for the Adventure Logsheet pages (move items, generate next entry)
    >> And this is when (Jan '17) I started the Patreon and things moved even faster. I started creating so many new features and getting so many bug reports that I just kept incrementing the version numbers without really having a vision for the major numbers. So the next few big features fell on strange version numbers.
  • Version 12.83 - Context aware HP and Attack calculations
  • Version 12.9 - Addition of the Mystic class and its Psionics, including a whole lot of Adventure League and Unearthed Arcana material
  • Version 12.94 - Addition of the backlog of UA material because the Patreon reached its first goal
  • Version 12.95 - 'Smart' modifier calculations (e.g. "Dex-4")
  • Version 12.96 - Class Selection Dialogue
Looking back, I probably should just have made the Class Selection Dialogue be version 13. That was a tough thing to make work correctly with the rest of the sheet :p
Perhaps I will find the time to do a new big thing for v13, but I'm not sure what that will be. And I don't think it is fair to stop fixing bugs just so that the natural version number can correspond with the release of some fun new feature. Because creating such a feature will take a couple of weeks, because I'm currently very busy with work...
 
Last edited:

Background: Flaw: 2nd flaw
You have "Years have hiding..."
It should be "Years of hiding..."
Thank you for reporting this typo!

Major problem: How to reproduce:
Add Crossbow bolt case to middle column.
Add Ammunition: Crossbow bolt to middle column.
Result: 21 crossbow bolt cases.

This may happen to all columns. Have not tested.

2nd problem: How to reproduce:
Manually add 1 crossbow bolt to middle column.
Expected result: weight: 0.025
Actual result: weight: 5 (weight of a light crossbow)
Ahh, the infamous equipment functions. Those are some of the earliest JavaScripts I wrote for this sheet, back when it was a lot of trial-and-error for me. I guess they are due for an update to make them 'smarter'. Thanks for reporting these issues!
 

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