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D&D 5E ForgedAnvil D&D 5E Character Generator

Paladijn

Villager
Looking at version (v2.22)
For the monk I am not finding the Shadow Step listed under Bonus Actions (Tab I)
This is a 6th level monk feature (Way of the Shadow)
 

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ForgedAnvil

Explorer
Hiya FA, another small bug observed:
I'm recreating a warlock that I had in a much older version of your sheet. In the old version, the text description of the Eldritch Blast cantrip (on CSIII) would show the added damage from the Agonizing Blast invocation. Current 2.22 sheet doesn't show that anymore.

Found the issue and fixed in v2.23, thanks
 

ForgedAnvil

Explorer
Skills is limited to values of 0, 1, or 2. Tools and Languages are both limited to 0 or 1. These limits do seem a bit extreme, but ForgedAnvil is the one to clarify why the limits are what they are.

I appreciate the clarification, but it would seem there are still some bugs involving these fields. In respective order of Skills/Tools/Languages, I can enter 2/2/0 but not 2/2/1. 0/2/0, 0/0/2, and 1/0/2 are also valid entries. There seems to be some kind of interdependence between the numbers though it's not quite clear why or what it is.
I agree that this is something for ForgedAnvil to investigate. The good thing is that the "Start" tab allows you to select more Skills/Tools/Languages that what you should be allowed to do to compensate for this.



These restrictions are from the DMG p289, I've changed to a warning that allows other values in v2.23
 


ForgedAnvil

Explorer
Great tool, just looking at the latest version (v2.22).
Found a problem with Spell descriptions on Tab III

The Monk / Cleric combination causes SPELL Descriptions to change to #N/A when a Monastic Tradition is chosen, if it is 'Select...' then the spell descriptions work normally. When selected, the Description changes to #N/A.

This is not for all spells, but at least for the spells: Healing Word and Cure Wounds.
The Bless spell, for example seems to work as expected.

Bug found, issues was with any Monk classes and spells with calculated values (e.g. 1d8+Wis to healing). Fixed in v2.23
 


ForgedAnvil

Explorer
Rogue, version 2.00 BETA build 7, Thieves Tools and Expertise.

I have selected proficiency with Thieves' Tools for Expertise. Should that bit of information show up some place on the 'Character Sheet' pages? If so, where? I would have expected it to show under Proficiencies, Tools, as something like 'Thieves Tools (expertise)', or maybe under Active Features.

Thanks.

Added Thieves' Tools proficiency in the ability area in CSI for v2.23 - available today!
 

ForgedAnvil

Explorer
Version 2.23 Released!

Download here >> ForgedAnvil D&D 5E Character Generator


Bunch of fixes and updates from the last 8 pages.

Thanks to everyone who provides feedback to refine and improve this character generator, keep the bug fixes and awesome ideas coming

As always have fun!

Cheers
ForgedAnvil

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Download the community FAQ here >>ForgedAnvil’s D&D 5E Character Generator v2.00 FAQ / Instructions for Use. Thanks to flwad
Take a moment and rate thisif you like it, thank you!
 

mboni

Explorer
Hiya FA, thanks for the update to 2.23. However, I just imported my warlock/sorcerer, and the Casting time column on CS III is blank for all spells. Better go back and review your latest changes, something had a side effect.
Also noticed that the Race/Background/Class/Feats text box is now showing empty in multiple places, so the calculation to create it is now broken.

Edit:
So that's a bug report, I also have a Feature Request: It would be nice to have a way, on the Spellcasting page, to designate which spells known are from which multiclass. When I level as a Warlock, I can swap out one known warlock spell with another, but I can't touch my sorcerer spells at that time. Also, some items like a Rod of the Pact Keeper provide a bonus to Warlock spells but not Sorcerer spells, and it would be nice if the CS III page indicated which spells were part of each set. My current tactic is just to keep warlock spells at the top of the list, and sorcerer ones at the bottom, but an indicator would make life just a little nicer.

And a much bigger wish item for the future: for my druid, but applicable to every caster who can summon creatures:
How about a whole new 'Minions' page? You can select a single creature (from the beast and elemental list) and see the stat block up top, using the same database you use for wildshape. But below that, you'd have 8+ columns where you can track current hit points for each summoned creature individually. Ideally, you have a column where you just enter the hits taken, and a formula that adds that up and shows current points above.

Edit:
A few more minor style requests:
On the Wild Shape sheet, the dividing line between different shaped needs to be a little stronger/bolder/bigger. When playing on a smallish tablet screen, I have to look carefully to see where one creature ends and the next starts. Also, on the statblock for wild shapes (and also Familiar and Mount on CS II), the Remaining hit points section should probably be formatted at an outlined box or something to show that it's editable, otherwise it's not very clear at a glance that you can keep track of hit points there.
 
Last edited:

ForgedAnvil

Explorer
Hiya FA, thanks for the update to 2.23. However, I just imported my warlock/sorcerer, and the Casting time column on CS III is blank for all spells. Better go back and review your latest changes, something had a side effect.
Also noticed that the Race/Background/Class/Feats text box is now showing empty in multiple places, so the calculation to create it is now broken.

Edit:
So that's a bug report, I also have a Feature Request: It would be nice to have a way, on the Spellcasting page, to designate which spells known are from which multiclass. When I level as a Warlock, I can swap out one known warlock spell with another, but I can't touch my sorcerer spells at that time. Also, some items like a Rod of the Pact Keeper provide a bonus to Warlock spells but not Sorcerer spells, and it would be nice if the CS III page indicated which spells were part of each set. My current tactic is just to keep warlock spells at the top of the list, and sorcerer ones at the bottom, but an indicator would make life just a little nicer.

And a much bigger wish item for the future: for my druid, but applicable to every caster who can summon creatures:
How about a whole new 'Minions' page? You can select a single creature (from the beast and elemental list) and see the stat block up top, using the same database you use for wildshape. But below that, you'd have 8+ columns where you can track current hit points for each summoned creature individually. Ideally, you have a column where you just enter the hits taken, and a formula that adds that up and shows current points above.

Edit:
A few more minor style requests:
On the Wild Shape sheet, the dividing line between different shaped needs to be a little stronger/bolder/bigger. When playing on a smallish tablet screen, I have to look carefully to see where one creature ends and the next starts. Also, on the statblock for wild shapes (and also Familiar and Mount on CS II), the Remaining hit points section should probably be formatted at an outlined box or something to show that it's editable, otherwise it's not very clear at a glance that you can keep track of hit points there.

Thanks for the feedback, first issue with the casting time is an easy fix. The issue with blank Race / Background / Class / Feat I need more details on your characters Race, Background, Classes, and Feats.

I'll look into the feature requests, some of these were planned but I have been extremely busy lately.
 

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