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D&D 5E ForgedAnvil D&D 5E Character Generator


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hi not sure if this has been covered, but when you are a dual spell caster, it is hard to identify which spells are from which class. yes some of them are easy to recognise, but some times they are not. i will put in an example: sorcerer (favoured soul) cleric (life) 4/2 chr 16, wis 14.
there is no way of knowing which cleric spells are sorcerer or cleric.
a simple way would be to allow the formatting to change the colour of cells and manually select. but this is not an option.

If you look on the CS III on 2.24, next to the class names is a number ie 1 for the first class and 2 for the second, the number will correspond with spells that you can cast from that class, and if the spell is castable by both classes then next to the spell will have a 1/2
 

ForgedAnvil, is it possible to have the healing spells add the bonus healing a life Cleric gets automatically?

Right now Cure Wounds just says 1d8+3 (+wis modifier). It should be 1d8 +6 (+wis mod, +2, +spell level)

Fixed for v2.25
I changed it for the following spells. Please advise if I missed any.
Aura of Vitality
Cure Wounds
Goodberry
Heal
Healing Word
Mass Cure Wounds
Mass Heal
Mass Healing Word
Regenerate
Vampiric Touch
 



Stratious

First Post
Any plans on incorporating templates into the mix? Very useful tool for creating NPCs and such, but would love to be able to use it to create lycanthropes and other templated characters.
 

Conandar

Explorer
Now that FA is no longer the sole source of fixes (and possibly new content), I can not say with certainty, but my guess is that if this were to be added it would only be on the Custom page. So far, this program has been limited to published and finalized WotC material and (as far as I know) it is intended solely for player character generation. Templates make me think of 3.5, which is not the target audience for this tool.
 

Stratious

First Post
I understand, was asking from a DM standpoint, I like to use these to create more in depth NPCs, there are plenty of generic NPC generators out there to handle the population of generics, I like to have leaders and such being fully built out as if they were a player character, but if you want a template then you have to go through the calculations all manually which takes even longer. Great tool so far though, thanks for releasing it.
 



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