Triumph_Fork
First Post
I'm guessing this is probably because in the game, we spend little, if any time on that part of the exploration pillar. We just assume that PCs get the fire going with firewood, ignoring the fact that the worst thing you can do with a sword is try to chop down a tree or split a log
I totally agree. I don't use my master sword to do that crap
After reading your post, it gives me a inspiration to perhaps run a 1shot game and the setting/plot for the game would be more of a survival scenario. For a game like this, you could even ban weapons that aren't considered tools and give players advantage on survival checks while using them, and/or give hefty penalties out of combat for the characters that do use a longsword to chop down a tree. You think that there wouldn't be a blade left after that!
I'll write the game and probably limit it to these few weapons:
- Dagger, Handaxe, Light hammer, Quarterstaff, Sickle, Net.