AbdulAlhazred
Legend
Yeh I do get it not as sure how I can hybrid that mentality with how martial practices / rituals currently operate.
The Trance/Sleeping in the saddle ritual/practice would cost resource in the SC when it was advantagous to be aware in the night AND iif in a SC having more hours in the day to work on it would help.
Part of that is the same benefit provided by the alarm ritual.
Yeah, and that brings up some differences and questions. In the 'trad' sort of 'sim' viewpoint the player has the character expend resources to set the Alarm (or whatever) as often as it seems like it MIGHT help, regardless of whatever is going on in the game. Obviously the judgement of when it is likely to be helpful is narratively based (or perhaps gamist or 'reading the DM' but we'll let that aside) however the player may not specifically have goals or stakes laid out. In my approach you'd NEVER worry about something like Alarm unless there was conflict being actively resolved (IE an SC in progress).
There are a few ways to approach this. One might be to simply have the player state that his character is 'setting Alarm according to his judgement' and assess a periodic fee (IE pay some gold for the presumed to be used components when you get to town). Then if it would help in a given situation the GM would give the players an advantage for it in the ongoing SC (or let them have a better setup in a combat that happens, whatever). Otherwise you could simply run a lot of 'man vs environment' type SCs covering most travel that is likely to involve any danger (and not worry about the residue of times that are either safe or just very brief forays, say trip to the next town on an iffy road).
Its a different sort of game, but you can still have similar resource utilization concepts. It just requires framing the action of the game in a certain way.