[MENTION=1]Morrus[/MENTION]: that is fantastic. Thanks.
One last thing (I hope), are there any rules about grappling or is it just multiple str/agi vs. str/agi checks?
Evoker (requires evocation 6+). When dealing damage with an evocation spell, you gain an additional +1d6 damage as long as you are doing at least 1d6 damage to start with.
Flips, I'd suggest Deadly Strike (if your caster PC qualifies) before you pick up Evoker. Same benefit with fewer restrictions. Of course having both is deadlier than either one alone.
Which brings up a question: could a mage casting an Evoke cantrip do 1d6+1 with DS and 2d6+1 with DS + Evoker?
Hi all, could anyone give advice for setting up a combat encounter, like ratio of enemies and grades for e.g. I'm new to n.e.w and in my play test the combat with my group was tediously slow due to high soak and dodge numbers. Any help would be great thanks