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D&D 5E How is 5th edition in respects to magic item creation?

Coroc

Hero
I heavily recommend that in a big town with a wizards guild (or a small village with a magig peddler for that) your mage Player should be able to get any mage scroll, for a price of course!

In my GHK campaign i do it that way, but it is square of spell Level x 100 SP (Silver in my campaign) that means a Level 3 scroll is 900 SP an Level 9 scroll 8100 SP
.
For comparison: A full plate armor (AC 19 in my campaign) is 900 SP and you can buy a ballista for 5000 SP

I would not recommend to make magic items other than oneshots like scrolls (to learn a spell or to use it) or potions available easily in 5E.

It is very hard to Balance such things out and Keep the make believe! E.G. If you could buy a +1 weapon or armor quite easy then the consequence is that certainly every second humanoid mob has such Equipment also! Either bec. they bought it or bec. they pilfered it.
 

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Eltab

Lord of the Hidden Layer
The 5e rules for Magic Item Creation look to me like they were put in because WotC HAD to put in SOMETHING, not because they WANTED to.
They are brief and vague and confusing and do not at all support a player saying "I want to make an -insert item name here- so I can do my thing more effectively. How do I do that?"
Ex: the Sneaky Scouter wants an Elven Cloak to make himself even sneakier.
 

CapnZapp

Legend
.
That's so weird. Because I totally, vividly remember having multiple shops that sold magic items in my game. And that worked out just fine...
Are you having trouble understanding or are you intentionally obstructive?

We're referring to an utility-based magic item economy as seen in d20 games. Little gold buys little power, lots of gold buys lots of power.



Look, I understand, you're not interested in a magic item economy. That's fine.

But you don't get to claim 5e supports one, especially since you aren't interested yourself. What 5e supports is not having a magic item economy in the sense the game used to support.


Magical item economy makes sense for a single campaign setting (Eberron) which was created and inspired as much by a single instance of the rules as it's fiction source material. I don't think every campaign setting and version of the rules needs Eberron style magical crating
As long as you don't claim the current edition supports one regardless of setting, you can have whatever opinions you like.
 

CapnZapp

Legend
The 5e rules for Magic Item Creation look to me like they were put in because WotC HAD to put in SOMETHING, not because they WANTED to.
It's especially sad since "useful ******s" use that to claim there are creation and pricing guidelines, when in reality those aren't worth piss to us coming from 3E.
 

JPicasso

First Post
It's especially sad since "useful ******s" use that to claim there are creation and pricing guidelines, when in reality those aren't worth piss to us coming from 3E.

Whoa, calm down dude. It's almost the weekend, game night is upon us! (unless you're in Florida, then game night will be next week) We should be celebrating, not being angry.

5e is obviously lower-magic than 3rd or 3rd point5, but 5e is also more open about homebrewing what you will. So homebrew it! Work with your DM/Players and come up with some values and decide what you feel are reasonable edits to the GP values given. WotC would probably get it wrong anyway. :)
 


schnee

First Post
In my GHK campaign i do it that way, but it is square of spell Level x 100 SP (Silver in my campaign) that means a Level 3 scroll is 900 SP an Level 9 scroll 8100 SP
.
For comparison: A full plate armor (AC 19 in my campaign) is 900 SP and you can buy a ballista for 5000 SP

So a Wish or Meteor Swarm or Power Word Kill is worth 9 sets of non-magical plate armor?

Why would anyone make plate armor with those prices?
 


Irda Ranger

First Post
That assumes that NPCs follow the same rules for item creation as PCs do. I, for one, subscribe to the Matt Colville school which says that NPCs can have access to classes PCs can't, in order to present appropriate and fun challenges.
And that goes double for monsters. For all you know, there's a beast out there that produces Sovereign Glue from a gland.
 

Tony Vargas

Legend
Are you having trouble understanding or are you intentionally obstructive?
The latter.

We're referring to an utility-based magic item economy as seen in d20 games. Little gold buys little power, lots of gold buys lots of power.
Nod. And that would require three things. 1) a (gamist) gold:power scale - that is, wealth-by-level guidelines like those of 3e & 4e - that puts inappropriately powerful items out of reach at a given level. 2) item designs that reflect that scaling (problematic in 5e where scaling is mostly hp/damage). and 3) a rational economy that aligns with that - 3e wasn't insanely far off, it essentially let crafters sell their exp for gold, 4e's rationalization was 'you're adventurers, you're always taken advantage of' (ie, the old 'gold rush economy').

5e has 0 of those. So it'd be a bit of work.

What 5e supports is not having a magic item economy in the sense the game used to support.
Going back further, 5e supports not having a magic item economy, just like the game used to not have one back in the day. :shrug:

Of as DMs, we can decide on what kind of economies (silver standard, gold rush, wealth/level, whatever) we want, and then fit make/buy formulae to that. Similarly, we could peg downtime used in item-creation to the pacing of the campaign.
But if WotC were to do one, or some ambitious amateur were to do so for DMsG or whatever, it might work better centered around some unit other than an arbitrary 'gp' - I suppose that could be exp like in 3.x, or it could be something arbitrary.


I just can't let you perpetuate perhaps the greatest bluff 5e has pulled off, making people believe it actually supports a magic item economy.

It sure as eff does not!
Wait, I thought the 5e Big Lie was that magic items weren't 'assumed' (even though they're in all the APs).. - or, no, was it that the game was 'expected' to be paced in 6-8 encounter days (even though it's trivially easy to rest more often)?


Edit: You need a manifesto or blog (Cap'n's Log?) or something, where you can give us a definitive ranking of the biggest pranks 5e has played on us, the loyal D&D fanbase.
 
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