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D&D 5E Is infinite diversity in infinite combinations .... a terrible thing in D&D?

Should all classes be open to all races in all things always?

  • Yes! Infinite diversity in infinite combinations is a good thing!

    Votes: 38 41.8%
  • No! I play my tennis with a net.

    Votes: 23 25.3%
  • Neither yes nor no; I will explain below why your poll options cannot constrain me.

    Votes: 16 17.6%
  • Get off my lawn.

    Votes: 10 11.0%
  • I'm not sure, but Paladins are terrible.

    Votes: 4 4.4%

  • Poll closed .

Tony Vargas

Legend
....um.... some things have definitely changed for the better.
1974 saw Roe v Wade and it still looked like ERA could be ratified.
The Fantasy genre in general, and D&D in particular were not representative of nor held back by the times, they were laggard.

Still are.

Problem is, though, if everything's available as published but a DM only uses some of it then the DM inevitably gets painted as the bad guy.
So you get painted (unjustly, mind) as the 'bad guy' by some players at one table. OK, that's not fair.

But, to avoid that, you want to deprive everyone who picks up the game of some option? That's not being painted as the bad guy on a small scale, that's actually being the bad guy, on a grand scale.

DM: "There's no tieflings, dragonborn, or other whacked-out races in this campaign."
The value judgement, not the restriction, does the painting, in that example.

Oh, I completely agree. But verily, the Age of Player Entitlement is -
Over.

It ran late 2e through Essentials. It was a good run, fun time to play if you had the system mastery & the creativity to take advantage of it, but it's over.
 
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Blue

Ravenous Bugblatter Beast of Traal
I love a huge toybox of things that are balanced to work together.

That doesn't mean that I need to play with all of my toys all the time. When I've DM'd I've disallowed certain races, classes or combos as not fitting the world. (This is outside the "those aren't balanced together" which is a different thing.) I have no problems with DMs doing that to evoke a particular feel and have happily played Eberron, Dark Sun and home brews where that is the case.

In other words, I don't want mechanical limitations on combos, but am perfectly happy to accept thematic limitations for a setting.
 

Staffan

Legend
I'm all for the game system itself not restricting race/class options, but I'm all for restrictions existing in various settings, and even better with sidebars on how to resolve the odd exception.

For example, in Birthright elves don't have any truck with religion - when humans first arrived in their lands, the strange priestly magic they wielded overwhelmed the elves. So if Birthright were to be adapted to 5e, I'd be totally OK with a rule saying that elves can't become clerics or druids. But I can also see the potential of being The One Elf That Found God, and I'd appreciate a sidebar to that effect.

That mainly goes for combining elements that individually exist in the setting - Birthright has elves, and it has clerics, so an elf cleric isn't completely crazy. But Birthright does not have orcs, so it shouldn't have half-orcs either.
 

schnee

First Post
I am so sick of you ultra-conservative grognards trying to tell everyone else how to play the game.

You grew up on LOTR, and can't possibly imagine flights of fancy and imagination having any other form. Yeah. We get it.There is only one way to play the game! The one from one infinitesimally small slice of the imagination!

So. Boring. Yawn.

Even in it's day, Tolkien was writing pastoral escapist 'return to the glorified past (that never existed).' Super conservative. Leveraging folk tales from hundreds of years before. Sorry. Fantasy these days is much wilder, more interesting, with a much wider field of influence, and way better for it.

Keep whining about it on obscure message boards on the internet, though. I'm sure that will show them the error of their ways, and they'll stop being so, so... diverse.
 

Waterbizkit

Explorer
Infinite possibilities. Never how I thought of it before, but I like it. It's the infinite possibilities that make this game so great. And no, I'm not talking strictly about races and classes as the OP is, though I'll get to that, I mean the infinite possibilities and diversity just in one gaming table to the next.

My game is different than your game, which is different from the next persons, whose is different from the next persons... ad infinitum! That's pretty f-ing cool in my opinion. We can all start out with the same building blocks, but what we construct in the end is all out own. Good stuff.

And yeah, that includes things like races and classes. My sweet spot is the kitchen sink. I like giving my players options, all the options. Core books, UA material, and even third party stuff as long as I get to look it over first and make sure it's not too wonky. If a player has an idea and it's a race or a class not already in "my" world... I add it. I've never found it too hard to find space for anything. More specifically, forget about it being "hard", it just doesn't phase me. I think of my campaign worlds less as "mine" more as "ours".

I swear I'm not some rainbows and sunshine hippy dippy whackadoo. I just not bothered by it. I don't carry my own personal biases into the game and I certainly don't care about how things "used to be". Don't care how things were an edition ago or three editions ago. If I want to play those games... there right over there on my bookshelf. That said, I've never gone back to playing a previous edition of the game, I always play what's current. Even so, if the mood struck me, the books are there waiting... watching... er, no, just waiting.

Now, every now and again I do get a hankering for something heavily thematic. Like say, an all dwarf party because the campaign is all about a dwarven mining expedition. Or maybe a party of all Paladins and Clerics, characters on some holy crusade. You get the idea. Either way I do find that when I restrict things like this the campaigns tend to be shorter, but all the same I'll run them when I get a nifty idea.

Additionally, if I'm running a published campaign setting, I will run it more or less "by the book". Which is to say if the setting comes with it's own set of restrictions, I'm probably going to adhere to them. These are cases similar to my "themed" campaigns in that if I really want to run Dark Sun, I'll run it by my players, make the settings themes and restrictions clear, and if I get the thumbs up we'll move forward.

Anyway, all of that said, and it's far more than I intended, I'm all for other folks running their games their way. That's the real infinite diversity I was on about to begin with. People don't need to like or agree with how I run my games, and that's cool. I've read enough posts around here by now to know there's some posters who run games I'd never sit down to, that's cool too.

Anyway, I think my point was something like... whatever floats your boat man.
 
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mrpopstar

Sparkly Dude
As far as the general assumption in the published rules for the game of Dungeons & Dragons, yes, all classes should be open to all races in all things always.

As far as the specific assumption at any given table, one should expect that classes are limited to races in ways that reflect the story being told.
 

TwoSix

Dirty, realism-hating munchkin powergamer
All boils down to where you stand on one of the deep dichotomies within the D&D community; is the game about exploring the setting or is the game about developing the characters?
 


BookBarbarian

Expert Long Rester
I don't want mechanical limitations on combos, but am perfectly happy to accept thematic limitations for a setting.

Yes! what an elegant way of putting it.

I really liked that section in the back of the SCAG that had information on how to use it's content for other settings. In fact its tips included PHB content too.

So think it's great if a player shows up to a kitchen sink setting with a Goliath Battlerager or even a Goliath Bladesinger. i also think it's great if we play in setting that doesn't have a class or race at all.
 

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