Lanefan
Victoria Rules
Er...I thought, from all the hype leading up to its release, that one of the main things with 5e was that it is not so finely tuned as the last few editions, thus allowing for and accommodating much more variance in PCs, class choices, party size, opponents, etc. etc. without falling apart at the seams.The average rolls from a player using 4d6 drop the lowest, will be roughly equal to the standard array. So the two official methods for generating characters more often then not gives you the standard array. The game is balanced on this assumption. This means that anything below the standard array is underpowered for what the content is fine tuned for, and anything above the standard array is overpowered for what the content is fine tuned for.
So rolling for stats is a design mistake.Rolling for stats is simply a hold over from older versions of D&D when the game was newish and before game designers had learned from previous mistakes.
Nice.
But very very few encounters are "finely balanced" in the first place. Some are supposed to be pushover-easy. Some are supposed to be deadly-hard. A lot are in the middle; and any slight easing of any of those via higher (or lower) party stats will be obliterated by the much greater differences caused by good/bad player/PC tactics, good/bad class choices and party lineup, good/bad scouting and information gathering and patience beforehand, and most of all by the luck of the dice.If you play a character that is above the standard array, or worse yet, if you have a party of players that are above the standard array, you are not getting the true experience the D&D5e designers intended when they balanced the monsters that you will be fighting. Everything will be less dangerous. There will be more work for the DM to adjust encounters upwards as the books suggestions will be off by however much your characters stats are off from the standard array.
Lan-"and how does your fine-tuning work when the party consists of 7 PCs plus a couple of henches"-efan