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D&D 5E Help with power gaming


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Glitchezz

First Post
To start, I'd think breastplate. It's only gonna get you to 16 AC. But after getting the couple feats you really want, use your ASIs to bump these all up to 20. Of course, as you play, you'll find out if what you have is good enough and the plans can change.


Also, I was thinking that you should start out trying to stay in ranged combat - but if the enemy engages you melee you switch to the greataxe and rage out on them (and to that end you ought to go all in on that as a berserker.)


Having a half-orc would really help this build because of their feature that you once don't drop to 0HP and improved crits, i guess.
 


Glitchezz

First Post
Ok, if you really want to power game... stop thinking about "how can I get that extra +1" and start thinking about how the party can be a bunch of ruthless slippery MoFos. Combat isn't a sport, it's war. Use your magic to gather intel and obfuscate the party's doing. Hit and run, strike them where they sleep, burn their food supply down, desecrate their temples, etc etc. Always think outside the box. *never* fight on the enemy's terms. There should be so much magic that any trick is possible.
So.... fighter 11/ barbarian 5/ paladin 5/ monk 5/ valor bard 5/ ranger 5/warlock 4 has.... 8 eldrich blast per round?

We are pretty new players, i started as our DM in March this year so we haven't played any high level stuff and because of this i have problems with thinking that far ahead in game (my highest level character was level 7 in a one-shot).
The DM we will have for this campaign is a power gamer in all our campaigns and one shots, this is why we really have to optimize everything, as i said he will be throwing much deadlier encounters at us. Also in the next campaign after this i will have a Paladin Oathbreaker multiclassed with Warlock for roleplaying purposes that's why i don't want to make a caster this time, especially eldritch blast oriented one, i really don't like playing same things over and over, every game i take a new race and new class to play.

But anyway i really love your idea of thinking outside the box not just in numbers, but for this particular campaign i think depending on the DM it would be much better to stack the number, like with assassinate for auto crit then having action surge, few extra attacks, extra damage dice from sneak attack or colossus slayer. And this way i have steady damage even when i don't auto crit and spend action surge.
 

Glitchezz

First Post
We don't know yet how things will scale above level 20, such as cantrips, proficiency bonus and multiclassed spellslots. (there might be some similar things which we don't know yet)
 


Iry

Hero
Deception and Persuasion are true powergaming.
They can't fight back if you convince them to be your minions! :cool:
 

Caliban

Rules Monkey
If you truly want to powergame and focus on damage output without using spells as a halfling:

20 levels of Fighter (Battlemaster) with the feats Crossbow Expert + Sharpshooter. (You can use your hand crossbow in melee as easily as ranged, bonus action attack every round you don't do something else with your bonus action)

Then go with the 4 levels of Rogue (assassin), 6 levels of Monk (shadow), 5 levels of Ranger (hunter) and 5 levels of barbarian (bear totem - purely for damage reduction when you need it).

That gives you 7(+1 bonus action) attacks a round (14+1 on an action surge), you can bonus action shadowstep, rage when you need damage resistance, and either Dex+Con or Dex+Wis for AC. Plus super sneaky when you need to be.
 

I think the most important question is this - what kind of role are you going to be playing? We can optimize the hell out of just about any concept, but its best to have an idea that you want to aim towards. Best at weapons / melee master? There's a couple of ways to max out being a support buffer. How about a super skill monkey - mixing bard and rogue is a rather interesting twist for not only being an Expert at so much, but the Lore bard can give you even higher skill checks on top of taking Guidance.

How about a Bladesinger 18 / Eldritch Knight 20 / Paladin 2? Its a pretty fun combination, if I do say so myself. This allows using smites on top of 4 attacks (more if you haste), really high AC and Concentration saves, and the ability to cast Shield and Mirror Image (or see invisibility, depending on needs) an infinite number of times a day. Eldritch Knight brings Action Surge teleports and inflicting disadvantage on saving throws, very good abilities. War Magic is a bit tricky at this high level (you usually are too busy smacking with a sword and you're using spell slots to smite with and absorb damage), so you might prefer going Battlemaster instead of Eldritch Knight. If you do so, though, you lose out on an extra 6th and 7th spell slot, and given that you should have Foresight up and a couple other abiltiies, I feel like most maneuvers are less useful. I know you didn't want paladin, but its low enough level that it doesn't do much other than boost sword damage and give another Fighting Style.

We can look into a master archer (valor bard, arcane archer, some ranger perhaps). This gives you access to Swift Quiver as well as Foresight again.

Revised Ranger Stalker, mixed with Assassin, is actually a pretty powerful first strike, first kill option. I'm quite the fan from a brief look at it. Poison, sneak attack, hiding options, first attack letting you hit first. No matter what angle you take, mixing Shadow Monk, Stalker Ranger and Rogue make you a very good hiding style character. That's pretty exceptional.

The Sorlock is still pretty powerful option even at very high levels. If memory serves, you can get the Mephisotopheles Invocation so your eldritch blast shoots a fireball as part of the same spell, then combine that with Quicken Spell. Three spells in the same turn. You can use the Warlock spell slots to regenerate your sorcery points, then short rest to refill. Hrm... maybe aim for Empowered Evocation at wizard 10 too, so that way you get Int + Cha extra damage to fireball spells?

Speaking of Wizard and Sorcerer... Diviner, Chaos, the Lucky Feat, and Lore bard. Lots of manipulating luck and people's dice pools? Hmm... I'll have to think more on this.

Paladin-warlock is a good option, but you're already doing that elsewhere.
 


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