Eric Olson
First Post
After 148 pages I think everyone reading understands the trade-off of rolling vs point buy.
Rolling: potentially fun, can create imbalance between characters, atypical abilities can promote RP
Buy/Std: balanced characters, pre-planned characters, identically min/maxed characters.
Lets have a discussion on if it is possible to improve upon either or both of these.
As an example:
1) pick 3 stats and assign (15,14,12) as "insurance" (guarantees the character will be nearly as play-able & fair as a point/buy)
2) roll all stats in-order 4d6 drop 1, then keep either the roll or the "insurance". (this give the randomness and all the advantages of rolling)
- the (15,14,12) insurance brings the average stat from 12.24 to 13.27, which I feel is reasonable. (especially when compared to the cheating/tweaking that typically accompanies rolling)
- using 3d6 & (15,14,12) brings the average stat to 12.2
Now the only unbalanced part is that one PC might have rolled incredibly well. While this is "fair", it is not ultimately good for the game balance.
3) If the average stat is above 14 (84 points), the player or dm must subtract ability points until they total 84.
Any other ideas for generating characters that are balanced and "fun"?
Rolling: potentially fun, can create imbalance between characters, atypical abilities can promote RP
Buy/Std: balanced characters, pre-planned characters, identically min/maxed characters.
Lets have a discussion on if it is possible to improve upon either or both of these.
As an example:
1) pick 3 stats and assign (15,14,12) as "insurance" (guarantees the character will be nearly as play-able & fair as a point/buy)
2) roll all stats in-order 4d6 drop 1, then keep either the roll or the "insurance". (this give the randomness and all the advantages of rolling)
- the (15,14,12) insurance brings the average stat from 12.24 to 13.27, which I feel is reasonable. (especially when compared to the cheating/tweaking that typically accompanies rolling)
- using 3d6 & (15,14,12) brings the average stat to 12.2
Now the only unbalanced part is that one PC might have rolled incredibly well. While this is "fair", it is not ultimately good for the game balance.
3) If the average stat is above 14 (84 points), the player or dm must subtract ability points until they total 84.
Any other ideas for generating characters that are balanced and "fun"?