While I really like the fighting styles, I feel that some of them are either a bit underpowered or don't really need to be their own style.
So here is a list of new styles:
Archery: (unchanged)
Defense: (unchanged)
Protection: (unchanged)
Offense: (combines dueling, Great Weapon Fighting, and Two Weapon Fighting. You gain +2 damage with melee weapon attacks.
The rationale: Dueling is a solid fighting style currently, but was also needlessly restrictive. Meanwhile, GWF caused needless rerolling and didn't actually provide much damage. Now the gap between GWs and SB doesn't drop because of fighting style.
On the TWF front, with this change TWF now gets the offense benefit. TWF gets a solid +4 overall....which is mostly comparable to the +3-+5 it received with the original version. But by combining them together, a fighter gains flexibility. If they want to switch weapons around they aren't penalized for it.
I feel like this rebalances the styles, offers the fighter a little flexibility...and tightens up the list a bit.
Thoughts?
So here is a list of new styles:
Archery: (unchanged)
Defense: (unchanged)
Protection: (unchanged)
Offense: (combines dueling, Great Weapon Fighting, and Two Weapon Fighting. You gain +2 damage with melee weapon attacks.
The rationale: Dueling is a solid fighting style currently, but was also needlessly restrictive. Meanwhile, GWF caused needless rerolling and didn't actually provide much damage. Now the gap between GWs and SB doesn't drop because of fighting style.
On the TWF front, with this change TWF now gets the offense benefit. TWF gets a solid +4 overall....which is mostly comparable to the +3-+5 it received with the original version. But by combining them together, a fighter gains flexibility. If they want to switch weapons around they aren't penalized for it.
I feel like this rebalances the styles, offers the fighter a little flexibility...and tightens up the list a bit.
Thoughts?