FrogReaver
As long as i get to be the frog
A couple of comments on your build.
1. I think the Eldritch Spear range should be 600' not 1200'. You are using Eldritch Spear to increase the spell range to 300' and then doubling it twice. As a DM, I would not let you double the range twice. There are lots of examples in the rules of this type of limitation. Getting an extra attack twice does not give you three attacks. Get damage resistance twice does not give you damage immunity. This is minor as Eldritch Blast is a weak attack at this level. A bigger issue is that it is a ray attack so it gives away your general location. I want you to use Eldritch Blast as it gives me roughly your location.
2. You list multiple spells after contingency. You can only have one contingency at a time. I am assuming that they are all options for your one use of the spell.
Opposing Character
A fun build to use against this character would be a 17 level dragon sorcerer/ 1st level thief. Take expertise in athletics and perception. Build the sorcerer as a grappler character. Sorcerers built properly make good grapplers.
Tactic is simple. With the right feats, the grappler's passive perception is around 30.
If the Nameless King is flying ...Once you identify roughly where the character is, you sprout dragon wings, teleport 100 feet directly above where you think the character is located, cast Antimagic field on yourself and fly down to the character using your wings. If you pass within 10 feet of the character then the character looses all of his spells and all of his magic items stop working. Grapple the character and drop to the ground with him. The entire time you are falling, stab away with a short sword. You will both end up as a pile of goo. Have your party pick up as many pieces as they can find of the grappler and take then a cleric for resurrection. Use Disintegrate to destroy all of the pieces of the Nameless King.
If the Nameless King is on the ground ... teleport near him and cast antimagic field. Grapple him. Once he is grappled, knock him prone and hold him there. Attack him with a short sword when he prone. You have advantage since he is prone so you can add your back-stab damage to the attack. Have the rest of the party join you in attacking the party.
The Simulacrum can shoot at you but once you grapple the other character there is a good chance he is going to hit the Nameless King and the King is fully vulnerable to the poison. Assuming there is an antidote to the Purple Worm poison, the grappler would take it before the battle. If you are flying, you would be dropping much faster than the simulacrum can fly so you would be out of range in a 2 or 3 turns.
Interesting character. There isn't much that he can do to antiMagic field except run away and wait for the timer to expire. A boring tactic for sure. But should be very effective against a grappler that wants to use anti-magic field without a lot of extra movement.
1. FYI it is 1200' range you are dealing with. That is what doubling something and then doubling it again does for you. Unless explicitly stated somewhere that the doublings don't stack of course
2. Not my build. I've been mostly ignoring contingency as it's more of an added layer of defense than anything that's going to massively change tactics against this villain.
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