S
Sunseeker
Guest
Doesn't that make the OP's argument stronger? Now that Actor is a Bard-only ability, can anyone else be an Actor? Or reversely, why are all Bards also Actors? And what does acting have to do with imitating how other people sound? Why can only Rangers auto-know where north is?Most of the feats mentioned in the OP would be better if baked in as class or race abilities. Actor should be a Bard ability gained at some level or other. Keen Mind (and why don't they just call it 'Direction Sense' fer gawd's sake?) should be a Ranger and Druid ability (outdoors only) and a Dwarf and Gnome ability (underground only). Inspiring Leader shouldn't exist at all and nor IMO should anything else that can give hit points at a distance. Why bother with Linguist? Make ciphering (which really doesn't come up all that often anyway) a simple Int check. Skulker could easily become a baked-in feature of Rogue and-or Assassin at a certain level. And so on.
I don't really agree with the OP, but this seems to make the problem he complains about significantly worse.
Wouldn't it be simpler to let anyone who wants to fight with two weapons...take a feat? Then the DM doesn't have to gauge the details of every situation, every monster, every encounter vs that individual and make a highly situational ruling on if it'll be successful?And were someone not possessed of the requisite feat intent on trying it anyway, I'd say sure why not. The odds of success would be dependent both on the situation and on what was being tried, of course - for example if a normal Fighter tried using two weapons in combat without the ability might be at a minus to hit on the primary weapon and at disadvantage on the secondary.
Role-play doesn't solve roll-play issues. It just pretends they don't exist. Which isn't helpful in resolving the problem. I may disagree with the OP that there is a problem, but saying "just role-play the way you want to play!" doesn't help because role-play doesn't fundamentally alter the mechanics of the game. Me saying I'm good at fighting with two weapons is not at all the same as me actually being good with two weapons. Especially when in your scenario, me wanting to role-play anything outside of my class features causes me to endure additional penalties and higher chances of failure.Beyond that, I don't see the need to mechanically reproduce every element that makes Fighter A (back-line archer) different from Fighter B (front-line sword and board). They can happily run on the same underlying mechanical chassis yet be roleplayed into two completely different characters.
Lan-"one more who thinks the roll-under mechanic needs to be brought back"-efan