What's wrong with the Hexblade and Zealot?
If I had to guess, that they are power creep when compared to some previous subclasses.
In putting together a Session Zero Payer's Guide, I have been hesitant on what to put in the Allowed Sources list. I know of a couple Red Flags (e.g. the Hexblade, and the Zealot). What classes / subclasses would you put on your 'Not Gonna Happen List'?
Exactly. Why play a Pact Blade Warlock when you can play a Hexblade? And so on.
The thing is, we've all seen the 'white room analysis' of various 5E elements, and it's shortcomings, for the past few years. I've been playing my 5E Star Wars Conversion for the last year and a half. Gonna start up a D&D campaign this spring, and I don't want to rush to judgment on something if it's OK in actual play...
For an in-depth analysis of the hex blade problem, check this threadExactly. Why play a Pact Blade Warlock when you can play a Hexblade? And so on.
The thing is, we've all seen the 'white room analysis' of various 5E elements, and it's shortcomings, for the past few years. I've been playing my 5E Star Wars Conversion for the last year and a half. Gonna start up a D&D campaign this spring, and I don't want to rush to judgment on something if it's OK in actual play...
In putting together a Session Zero Payer's Guide, I have been hesitant on what to put in the Allowed Sources list. I know of a couple Red Flags (e.g. the Hexblade, and the Zealot). What classes / subclasses would you put on your 'Not Gonna Happen List'?