S
Sunseeker
Guest
Despite the Three Pillars concept WotC is still trying to peddle, in actual practice combat takes up far more than a third of the game.
And most classes take to the combat pillar quite well.
So I would argue it evens things out if most classes dedicate more resources to the Combat Pillar, and the Combat Pillar takes up more of the pie.
You really don't want to design classes (or even optimize in this manner) where you do nothing during certain parts of the game. Doing less? Doing very specific things during that time? That's fine. I have no problem with the fighter being limited in their social and exploration skills. What I DO have a problem with is them being limited in those areas, but then as soon as they start performing the incredible in the ONE AREA of expertise, they get shot down as implausible.
Bounded accuracy makes the bar for being "good in combat" quite low. And several classes outperform fighters quite regularly. So absolutely noone, and I mean NOONE [MENTION=12731]CapnZapp[/MENTION] gets to tell me that the Fighter is the best at what they do, because they aren't, across multiple editions they aren't.