mellored
Legend
Bizzar frankenstien stuff like having heavy armor and attacking multiple times?The fact of the matter is... none of us need any of this stuff. When it comes to classes (and subclasses)... the only reason to make more is to placate the people who for whatever reason have to have a unique game mechanic attached to any and all story concept for what a PC is and does. Someone thinks up some bizarre Frankenstein's Monster of a character concept and wants and needs a very specific set of game mechanics they can use to embody that concept... rather than just take the few options they might find in the book and then roleplaying whatever the concept is.
Or choosing from a massive list of magical effects?
Or are you complaining about unique game mechanics attached to the abritraty story concept of making an attack or casting a spell?
Because there's no reason why "warrior" and "caster" mechanics shouldn't be held to the same scrutiny that any other mechanic would.
Let me tell you about my Veteran / Warrior / Swordsman / Hero / Swashbuckler / Myrmidon / Champion / Superhero / LordOh yeah, my Rogue 5 / Shadowdancer 3 / Consecrated Harrier 2 / Blood Magus 2 / Mythic Exemplar 1? Let me tell you about him!
That's what a fighter was called in 1e.
And fighters take 16 Strength while dumping Int and Cha, while Wizard pick and choose from the most powerful spells.Please. It was ridiculous then, and its ridiculous now. People multiclassing paladins, sorcerers and warlocks together for no other reason than uber-mechanical efficiency with Eldritch Blasts... character concept-driven reasons be damned.
Neither is due to concept-driven reasons.
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