Bawylie
A very OK person
I do have the "play a character that makes sense" discussion during my session 0, along with a few other things like "no evil" and "don't play a jerk". But once a character is created I want to run games where decisions made by the PC are made from the perspective of the PC.
Other styles are just as valid, just not my preference.
Of course there is never a problem when players make decisions from the perspective of their characters. That’s good.
I argue only that a player’s motivation to play is as important as the character’s. Ignoring that interest is generally undesirable, even at the expense of in-character motivations.